On 04/19/2018 12:40 AM, Paolo Abeni wrote:
> Hi,
> 
> On Wed, 2018-04-18 at 12:21 -0700, Eric Dumazet wrote:
>>
>> On 04/18/2018 10:15 AM, Paolo Abeni wrote:
>> is not appealing to me :/
>>>
>>> Thank you for the feedback.
>>> Sorry for not being clear about it, but knotd is using SO_REUSEPORT and
>>> the above tests are leveraging it.
>>>
>>> That 5% is on top of that 300%.
>>
>> Then there is something wrong.
>>
>> Adding copies should not increase performance.
> 
> The skb and data are copied into the UDP skb cache only if the socket
> is under memory pressure, and that happens if and only if the receiver
> is slower than the BH/IP receive path.

Which is going to happen under attack.

Bimodal behavior is dangerous for system stability..

> 
> The copy slows down the RX path - which was dropping packets - and
> makes the udp_recvmsg() considerably faster, as consuming skb becomes
> almost a no-op.
> 
> AFAICS, this is similar to the strategy you used in:
> 
> ommit c8c8b127091b758f5768f906bcdeeb88bc9951ca
> Author: Eric Dumazet <eduma...@google.com>
> Date:   Wed Dec 7 09:19:33 2016 -0800
> 
>     udp: under rx pressure, try to condense skbs
> 
> with the difference that with the UDP skb cache there is an hard limit
> to the amount of memory the BH is allowed to copy.
>

Very different strategy really.

We do not copy 500 bytes per skb :/

and the total amount of memory is tunable (socket rcvbuf)
instead of hard coded in the kernel :/

 
>> If it does, there is certainly another way, reaching 10% instead of 5%
> 
> I benchmarked vs a DNS server to test and verify that we get measurable
> benefits in real life scenario. The measured performance gain for the
> RX path with reasonable configurations is ~20%.

Then we probably can make +40% without copies.



> 
> Any suggestions for better results are more than welcome!


Yes, remote skb freeing. I mentioned this idea to Jesper and Tariq in Seoul 
(netdev conference)

Not tied to UDP, but a generic solution.

You are adding more and more code only that only helps in some benchmarks 
really.

UDP stack is becoming a very complex beast, while heavy duty UDP servers have 
alternatives,
and can not cope with arbitrary flood anyway.


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