On Monday, 12. March 2007 11:44, Geert Uytterhoeven wrote: > On Mon, 12 Mar 2007, Norbert Eicker wrote: > > On Monday, 12. March 2007 09:28, Geert Uytterhoeven wrote: > > > On Sat, 10 Mar 2007, Norbert Eicker wrote: > > > > On Friday, 9. March 2007 17:53, Jeff Garzik wrote: > > > > > Linas Vepstas wrote: > > > > > > Please apply. The rather long patch description is from the > > > > > > submitter, Norbert Eicker, I don't know if that's alright, > > > > > > or if I should ask to have it trimmed. > > > > > > > > > > > > Thanks, > > > > > > --linas > > > > > > > > > > > > From: Norbert Eicker <[EMAIL PROTECTED]> > > > > > > > > > > > > > > > > > > Signed-off-by: Norbert Eicker <[EMAIL PROTECTED]> > > > > > > Signed-off-by: Linas Vepstas <[EMAIL PROTECTED]> > > > > > > > > > > are you sure it can't send out fragmented IP frames? what's > > > > > really going on here? > > > > > > > > Pretty sure that fragmented IP frames are not send out. Here's > > > > a small test using ttcp and tcpdump reproducing the problem (I > > > > assume a MTU of 1500): > > > > > > Hence if I understand that correctly, NFS over UDP doesn't work > > > at all as NFS uses 8 KiB UDP packets by default? > > > > NFS seems to work but considering what I saw in tcpdump it uses TCP > > instead of UDP. I have not yet found out why NFS seems to default > > to TCP on Cell (the man-pages claims that UDP is the default). > > Hmm, I just checked and for me it defaults to UDP. > > > If I explicitely demand to use UDP it indeed does not work at all. > > And NFS over UDP works fine on my PS3 with the gelic Ethernet driver. > Ethereal (on the server side) did show fragmented packets.
Well, the gelic is a different driver, so for me it's no surprise it shows different behavior. In fact from a quick inspection I would guess that it has not the bug that's inside the spidernet driver: The section I patched in spider_net.c shows up similarly around line 839 in gelic_net.c. But an important difference is in the lines before: It only appears in the else-branch of an 'if'. This one tests if ip_summed is set to CHECKSUM_PARTIAL. I.e. gelic_net.c has the test that is missing in spider_net.c. > However, I remember having NFS problems when using a different NFS > server before. I just retried using that server, and got these error > messages from > > the gelic driver: > | error in received descriptor found, data_status=x70002300, > | data_error=x06100000 ERROR DESTROY:6100000 > | error in received descriptor found, data_status=x70002900, > | data_error=x06100000 ERROR DESTROY:6100000 > > Ethereal (on the server side) did show fragmented packets with > retransmissions. > > So sometimes it works, sometimes it doesn't? > > The differences between the 2 NFS servers are: > - working one runs 2.6.11, non-working one runs 2.4.17 > - working one is on the same subnet as the PS3, non-working one > isn't. - both work fine with e.g. my laptop as an NFS client > - both have nfs-kernel-server 1:1.0.6-3.1 > - both have 3c905 Tornado Ethernet > > For completeness, sometimes (1-2 times a week) I do see a similar > gelic error message when using the working NFS server, but it > recovers fine and never is a problem. IMHO the problem I reported is not an NFS problem at all (there might be more problems in this arena;-)). As I have pointed out you can see the problem even with ttcp (or some other tool sending UDP frames larger than MTU - some_header_length). Norbert -- Fon ++49-(0)2461/61-1492 http://www.fz-juelich.de - To unsubscribe from this list: send the line "unsubscribe netdev" in the body of a message to [EMAIL PROTECTED] More majordomo info at http://vger.kernel.org/majordomo-info.html