Hi, 

I've been working on a project where I take one of the standalone models 
generated by Galapagos and after that I add some custom code for connecting 
and synchronizing two (or more) different instances of that model, using 
NodeJS and WebSockets.

For updating the changes on the model, I overwrite the method < 
AgentStreamController.prototype.applyUpdate(modelUpdate) >. The thing is, 
that I send through WebSockets all the modelUpdate object, that it's big. 
So, I would like to know if you have any other idea about how to do it 
sending (and receiving) less data between client-server-client.

Thanks, 

-- 
You received this message because you are subscribed to the Google Groups 
"netlogo-devel" group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to netlogo-devel+unsubscr...@googlegroups.com.
For more options, visit https://groups.google.com/d/optout.

Reply via email to