Hi there.

I'm trying to work on an environment that its main function is to adopt Visual 
Programming to create NetLogo code (similar to Google's Blockly).

Right now, I'm using Unity3D to do the job and wondering if it's possible to 
access NetLogo from it. The objective is to send the generated code directly 
into the Code Tab, opening a blank project already with the code in the tab 
(without the user copying and pasting it there).

What I know up until now is that I can open NetLogo from Unity with a function 
called Process.Start, which takes 2 arguments: the first is the name of the 
target program to be executed ("NetLogo.exe"), the second one is a list of 
arguments that can be passed to the targeted program, which solely depends on 
each program.

Do I need to also work on a Java environment to do this for me with the 
Extensions API?

Thanks in advance.

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