Update of /cvsroot/netrek/client/netrekxp/resources/docs
In directory sc8-pr-cvs7.sourceforge.net:/tmp/cvs-serv5499/resources/docs

Modified Files:
        changes.txt 
Log Message:
Bug fixes for new netrekrc options and for background music on client connect.
New music file (star trek 2 theme).

Index: changes.txt
===================================================================
RCS file: /cvsroot/netrek/client/netrekxp/resources/docs/changes.txt,v
retrieving revision 1.101
retrieving revision 1.102
diff -u -d -r1.101 -r1.102
--- changes.txt 31 Jan 2007 07:06:36 -0000      1.101
+++ changes.txt 1 Feb 2007 00:10:28 -0000       1.102
@@ -4,9 +4,9 @@
   a mix of star trek theme music continually in the background.  Thus, if you 
wish to play
   with only music, you can.  If you want to play with only sound effects, you 
can.  Or both.
   Or neither.  Defaults are on for sound effects and music, and off for 
background music.
-- the client can now play music files, 9 star trek themed music files from the 
various
-  star trek series have been added.  Random intro themes will play on client 
connect, and
-  random end credits themes will play on genocide.  Music is only available 
with the newSound
+- the client can now play music files, 10 star trek themed music files from 
the various
+  star trek series and movies have been added.  Random intro themes will play 
on client connect,
+  and random end credits themes will play on genocide.  Music is only 
available with the newSound
   option on, as it uses SDL.  These new music files are in the .ogg format.
 - servers that don't respond to metaping are not saved in the UDPcache, as 
they are likely
   defunct
@@ -36,7 +36,9 @@
   is the player packets are now 12 bytes instead of 4 bytes.  At 10 
updates/sec and 10
   players on the screen, it is an extra 800 bytes/sec, or .8 kb/sec, of 
bandwidth.  If
   you can't afford that bandwidth, you probably have no business being on the 
internet,
-  anyways.
+  anyways.  As an added bonus, this feature fixes the problem where the 
playerlist would
+  not update properly - full direction resolution ignores packet size for 
short packets,
+  thus getting around some server code that is causing problems with player 
list updates.
 - planet window now updates regularly when planet status changes
 - det circle changed so it only flashes on det, rather than be on all the time
 - added "metaVerbose: on/(off)" and "metaUDPCache: (filename)" options to 
netrekrc


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