Update of /cvsroot/netrek/client/netrekxp/resources/docs
In directory sc8-pr-cvs7.sourceforge.net:/tmp/cvs-serv17048/resources/docs
Modified Files:
changes.txt netrekrc
Log Message:
New netrekrc macro.
Found a bug that has been around for a long time, with phasers and
short packets. On a phaser hit, target's x/y is not sent (it IS with long
packets though). In the case where the target is no longer visibile
while the phaser cycle is still active (i.e. you die while phasering and
the person who killed you is no longer galactically visible to your team),
the target's x/y is set to -10000,-10000 and the phaser is seen to draw
across the local screen. And with the addition of drawing weapons
on the galaxy map, the bug was evident there as well. Solution is to
set phaser target location to self location (i.e. make phaser length 0),
if target location is out of bounds.
Index: netrekrc
===================================================================
RCS file: /cvsroot/netrek/client/netrekxp/resources/docs/netrekrc,v
retrieving revision 1.46
retrieving revision 1.47
diff -u -d -r1.46 -r1.47
--- netrekrc 25 Mar 2007 23:44:36 -0000 1.46
+++ netrekrc 28 Mar 2007 11:17:57 -0000 1.47
@@ -982,6 +982,11 @@
mac.^y.A:% \ / | ___||___ | |_| Now we will win!
mac.^y.A:% |_| |_____||_____| (_)
+mac.^n.A:% _ _ _____ _____ _
+mac.^n.A:% | \ | || _ || _ | | | It's %u (%p)
+mac.^n.A:% | |\| || |_| || |_| | |_| Great, now we're fucked!
+mac.^n.A:% |_| \_||_____||_____| (_)
+
macro.).A:/* Join the netrek clue game mailing list today! At */
macro.).A:/* http://groups.google.com/group/netrek-clue-games */
macro.).A:/* INL-style timed bronco games are every Wednesday */
Index: changes.txt
===================================================================
RCS file: /cvsroot/netrek/client/netrekxp/resources/docs/changes.txt,v
retrieving revision 1.149
retrieving revision 1.150
diff -u -d -r1.149 -r1.150
--- changes.txt 25 Mar 2007 23:44:35 -0000 1.149
+++ changes.txt 28 Mar 2007 11:17:57 -0000 1.150
@@ -1,4 +1,6 @@
Netrek XP 2006, Version 1.3:
+- fixed bug with self phasers where they would sometimes stretch across the
screen
+ upon death.
- added "clickDelay: (0-50)" to allow for a delay between continuous mouse
clicks, range
is in # of updates
- added "packetLights: (on)/off" to show packets sent and received via
blinking lights
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