Update of /cvsroot/netrek/client/netrekxp/resources/docs
In directory sc8-pr-cvs7.sourceforge.net:/tmp/cvs-serv23244/resources/docs
Modified Files:
changes.txt
Log Message:
Heading tic default to off for the places I missed (whoops).
Changed to format of sendShortReq, now passes a 2nd argument which
tells whether to display the warning message confirming the packet
request was sent.
More bug fixes for phasers and checking against out of bounds.
Added a quiet request for small update if you are alive, but out of galactic
bounds. At high packet loss, it's not uncommon to lose your ship position
packet upon reentry into game. And since your position is not resent
until you move, it was causing draw problems (in fact local window wasn't
redrawing at all because client thought you were out of bounds). This
will probably mitigate problems with alert borders not updating on death and
stray weapons on map, more testing needed however.
Index: changes.txt
===================================================================
RCS file: /cvsroot/netrek/client/netrekxp/resources/docs/changes.txt,v
retrieving revision 1.152
retrieving revision 1.153
diff -u -d -r1.152 -r1.153
--- changes.txt 1 Apr 2007 01:25:50 -0000 1.152
+++ changes.txt 1 Apr 2007 10:11:36 -0000 1.153
@@ -1,9 +1,12 @@
Netrek XP 2006, Version 1.3:
+- fixed annoying bug where tactical would sometimes seem to disappear on
reentry into game
+ after death, was due to losing your position packet and not requesting a new
one (you now
+ WILL request a position update if alive but seemingly off the map)
- dist.taking (used in older netrekrc files) will now work, though dist.take
is still
the preferred name for that distress call
- sound can now be initialized via sound menu if program starts with sound off
- fixed bug with self phasers where they would sometimes stretch across the
screen
- upon death.
+ upon death
- added "clickDelay: (0-50)" to allow for a delay between continuous mouse
clicks, range
is in # of updates
- added "packetLights: (on)/off" to show packets sent and received via
blinking lights
@@ -39,7 +42,7 @@
- left clicking the planet list window will toggle between a sorted and
unsorted planet
list, right clicking will close the planet window. Team's starting planets
are now
separated by a white line.
-- added "headingTic: (on)/off" to draw a tick mark indicating your ship's
heading, as well
+- added "headingTic: on/(off)" to draw a tick mark indicating your ship's
heading, as well
as a smaller secondary mark indicating where you are turning to, or in the
case of when
you are locked on to a player/planet, indicating the direction to that
player/planet.
This option helps with aiming in hockey and hitting cloaked ships you are
locked on to.
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