Update of /cvsroot/netrek/client/netrekxp/resources/docs
In directory sc8-pr-cvs7.sourceforge.net:/tmp/cvs-serv31529/resources/docs
Modified Files:
changes.txt hints.dat
Log Message:
Moved message HUD display into local DrawMisc() function rather than updating
local independently, as it was causing problems with double buffering.
Added HUDbuf and showHUD variables to let local.c interact with smessage.c for
displaying messages on tactical.
Made HUDoffset a global variable.
Removed unused mdisplayed variable.
Readded some BlankChar calls that had been removed (no idea why), these missing
calls
were causing message cursor to not be erased properly on
delete/backspace/ctrl-u.
Fixed wrong info in hints about SB phaser cycling.
Message window will now say "Click here to send a message to ALL" until any
message
is sent, then it will be blank as usual.
Left clicking on message window will either a) start a new message to ALL board
or
b) continue current pending message.
Added explanation of what DI is in the rank window.
Index: hints.dat
===================================================================
RCS file: /cvsroot/netrek/client/netrekxp/resources/docs/hints.dat,v
retrieving revision 1.9
retrieving revision 1.10
diff -u -d -r1.9 -r1.10
--- hints.dat 2 Dec 2006 11:24:42 -0000 1.9
+++ hints.dat 2 Apr 2007 21:12:41 -0000 1.10
@@ -108,7 +108,7 @@
destroyers are best used only by experienced players. In most situations, a
cruiser is the right ship choice.
scouts offer the fastest speed and maneuverability, but are best used for
bombing or taking. They are too brittle to be used for space controlling.
starbases are the strongest ships in terms of fire power and can only be
killed by a concentrated team effort.
-starbases can fire phasers twice as fast as any other ship.
+starbases can fire phasers more than twice as fast as any other ship.
"to ogg" means, the process of cloaking and appearing adjacent to an enemy
while firing torps and tractoring on to him, with the purpose to kill that
player, without caring about dying in the process.
"to doosh" means, killing an enemy ship which is carrying armies. People often
yell "doosh!" after they kill a huge carrier.
a "planet scum" is someone who only cares about taking planets so he gets good
ratings. This often hurts the team because the wrong planets are taken, or the
planets are taken with little armies and easily captured back.
\ No newline at end of file
Index: changes.txt
===================================================================
RCS file: /cvsroot/netrek/client/netrekxp/resources/docs/changes.txt,v
retrieving revision 1.154
retrieving revision 1.155
diff -u -d -r1.154 -r1.155
--- changes.txt 2 Apr 2007 10:12:38 -0000 1.154
+++ changes.txt 2 Apr 2007 21:12:41 -0000 1.155
@@ -1,4 +1,11 @@
Netrek XP 2006, Version 1.3:
+- changed how message HUD works, it now is refreshed during the redraw of the
local map
+ rather than updated independently, should fix some redraw bugs with message
HUD
+- message window will now say "Click here to send a message to ALL" until any
message
+ is sent, then it will be blank as usual
+- left clicking on message window will either a) start a new message to all
board or
+ b) continue current pending message
+- rank window now shows DI needed for next rank
- default buttonmap now uses mouse wheel for accel/decel, scroll up to
accelerate to max,
scroll down to decelerate to warp 0.
- fixed annoying bug where tactical would sometimes seem to disappear on
reentry into game
@@ -35,7 +42,7 @@
- new Options menus for Hockey and Weapons
- planet window no longer gets unmapped on death
- fixed macro crash bug with sending macros to invisible players on the
playerlist
-- added "mapSort: (on)/off" to sort the planet list, with your planets first,
then the planets
+- added "sortPlanets: (on)/off" to sort the planet list, with your planets
first, then the planets
of the other teams, starting with the team with the most players. Within a
team, planets
are sorted from low to high army count.
- the planet list window can now be used with info, lock and certain RCDs. In
other words,
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