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***FOR IMMEADIATE RELEASE***

Los Angeles Center For Digital Art 
107 West Fifth Street 
Los Angeles, CA 90013

Director: Rex Bruce
323 646 9427
[EMAIL PROTECTED]

Website: http://www.lacda.com


Los Angeles Center for Digital Art announces:

"New Math"
Recent Algorithmic Art

May 11-June 3, 2006
Opening Reception May 11, 7-9pm

Andy Lomas
Charles Fairbanks
Tim Quinn
Hollis Cooper
Nathan Selikoff
Milos Rankovic
Thomas Briggs


Los Angeles Center for Digital Art presents an international group exhibit of 
artists using computer algorithms, math based image generators and custom 
software for the production of abstract works. The show includes videos of 
animated algorithmic renderings, architecturally based works, internet 
generated images, 3D stereoscopes, art based on organic growth, as well as 
interactive pieces where visitors can create their own images.


Andy Lomas is a mathematician, digital artist and Emmy award winning digital 
effects supervisor. His Aggregation series explores the complexity of organic 
form with intricate sculptural shapes generated by computer simulated growth 
systems. Using his own software to create the forms, biases and changes to 
environmental rules are used to create an incredible variety of structural 
shape.

Nathan Selikoff has abandoned the predefined processes of production to more 
fully explore the computational landscape of mathematics and beauty. He uses 
custom software to investigate strange attractors - visual representations of 
chaotic dynamical systems. Fascinated by the diversity and complexity of the 
raw images that come from simple sets of iterated functions, he enjoys the 
interplay of technical problem solving and artistic spontaneous interactivity. 

Charles Fairbanks calls upon friends for an introduction: their laconic 
descriptions of the artist-ranging from "meaty" to "abstract dynamo"-lend 
linguistic thrust to his Googled Self-Portraits. The descriptions become 
keywords for a program to average the RGB data of the top fifty Google-Images. 
Determined by linguistic, personal, and virtual connections, the appropriated 
pictures become glowing color-fields of information while details linger at the 
threshold of perception.

Hollis Cooper believes virtual environments have opened a new era in the 
experience of architectural space. Digital representation has produced 
perspectives that are no longer based on physical space but instead on 
multiple-user organization and efficiency - a limitless number of vanishing 
points. She regards these developments optimistically, as a means of expanding 
our ability to suspend disbelief and project ourselves into the world around 
us, interacting more actively with and within it.

Tim Quinn is a nationally known Los Angeles sculptor and algorist. He has a 
long-standing love of recursion, which over the years he has applied to various 
visual material to produce a visually and conceptually stunning effect. His 
recent work explores a randomized kaleidoscope effect that defies easy 
understanding. Applying his own AppleScript Photoshop code to scanned images of 
his "Sculpey" objects, he achieves a global flattening of 3D space that doesn't 
flatten locally.

Thomas Briggs is a veteran of the art world with a 20 year history in computer 
animation production and teaching. As an animator/programmer he was often 
concerned with the mathematical representation of fluid, lifelike gesture. He 
realized that this notion could be inverted, that the gesture could be realized 
from mathematics directly, and used to create drawings which retain some 
connection to the scratch of pen on paper. He eschews algorithmic, or 
procedural processes, instead using simple periodic functions evolving over 
time.

Milos Rankovic received an AHRB Award for Doctoral Study in the Creative and 
Performing Arts to pursue his study of drawing: Theory and Practice of Handmade 
Distributed Representation. He offers "Volatile Public Static" a series of 
automated composites created from images culled from the web through his 
specialized software. In his doctoral winning words: "a networked component of 
a computationally collaborative working space. As such, it (metonymically) 
relates to an ongoing study concerned with the notion of commitment - 
chronically taken to be incompatible with deferral - and so, a study of the 
phantoms that still lurk within difference. In fact, as it applies to 
difference (rather than analysis), deferral is always already resolved in the 
nervous commitment, as stoppage, as presence, as difference. The computational 
investment in the art object is, therefore, found to be the most primitive and 
least oppressive form of investment, for commitment (in this sense, as 
selectivity, as semipermeability, or semiconductivity; i.e., as nonlinearity) 
is the essence of computation. While, locally, commitment is indeed resistance 
to flow?, globally, it facilitates the play?." 

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