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LABworkshops
 Modding, Reversing and Intervening in Today's Gaming Worlds
02.07.07 – 27.07.07
 CALL FOR PARTICIPATION
  
In July LABoral Centre for Art and Creative Industries is organising four 
workshops exploring the intersections between videogames, art and reality 
today. A different side of videogames will be revealed by creators who can 
uncover their codes, subvert the standards imposed by the industry and can even 
address social and political issues through them.
Game hardware and software will be used for performances, activism and critique 
and participants will have the opportunity to familiarise themselves with the 
language of videogames and create new meanings and results.

  

MODDING 
An intense workshop tackling the basic notions about modding and editing of 
Quake III Arena levels with the aid of open source code elements. In order to 
create fully redistributable games, participants will learn to generate 
interactive 3D contents for Quake III and to engineer new game features in the 
game engine's source code. 
 
Workshop led by:JULIAN OLIVER (NZ) is an artist, educator and media theorist 
specialising in the development of free software. In 1998 he set up Select 
Parks, an artistic game development collective. 
Dates: 02. – 07. 07.2007Registration: www.laboralcentrodearte.orgDeadline: 
15.06.2007Working language: EnglishPrior experience in programming and 3D 
modelling will be valued


 
BORDERGAMES 
The Fiambrera Obrera team will work with digital cameras and image editing, 
teaching basic levels of 3D modelling as well as some "tricks" and activities 
related with their software: narrative design and characters, modelling and 
remodelling of scripts and characters. Participants will be involved in field 
work in the area of Gijon.
Workshop led by:LA FIAMBRERA OBRERA (ES) is an open group that works in areas 
charged with a high degree of political and social conflict. Their methods are 
primarily direct action and intervention. 
Dates: 09. – 13.07.2007Workshop limited to members of Asociación Mar de 
NieblaWorking language: Spanish
ENTERING THE TERRITORIES OF SECOND LIFE 


Second Life (SL) is an online virtual world currently inhabited by over six 
million "residents". This workshop explores SL as a platform for art 
expression, activism and critique. It will be led by a machinima professional, 
two media artists and a programmer who work on SL on a practical and 
theoretical level using it as an ideal platform to share ideas and to perform. 
Participants will learn through collaborative work how to make machinimas, how 
to write basic scripts and how to use SL as a platform for social action and 
artistic expression.
 
Workshop led by: 
RICARD GRAS (ESP) is an artist, producer and director of machinima Europe 
Board. He explores new creative uses for technologies and relationships between 
art and the media. In 2003, he founded LA-INTERACTIvA, one of the companies 
that are officially in charge of the development of SL.KRISTIAN LUKIC (SERBIA) 
is a writer, artist and a cultural and game researcher. He is a program manager 
in New Media Center – kuda.org and the founder of Eastwood – Real Time Strategy 
Group and also of Napon - Institute for flexible culture and technologies.ILIAS 
MARMARAS (GR) is a new media artist and a leading member of the international 
group Personal Cinema. He has been working in gaming environments and game art 
since 1999.YANNIS SCOULIDAS (GR) is a technical director, administrator and 
programmer of Personal Cinema and specialist in software and hardware.

Dates: 17. – 21.07.2007Registration: www.laboralcentrodearte.orgDeadline: 
03.07.2007Working language: English
Experience in on-line game environments and especially familiarisation with SL 
will be valued
 CHIPTUNES – 8BIt MUSIC 
8bit sound and music is a distinctive feature of early videogames, and has 
become a seminal contemporary music style utilized by artists and DJs in 
engaging live audiovisual performances and remixes. This workshop will bring 
together creators from US and Spain who will work with young people to create 
music using Gameboys. The workshop will close with an evening of Chiptunes 
performances with sounds by the artists, the workshop participants and visuals 
by media artists Entter.
 Workshop led by:


HAEYOUNG KIM (BUBBLYFISH) (KO) is a sound artist and composer who explores the 
textures of sounds and their cultural representation. Her work has been 
presented in art venues, clubs and new media festivals around the world.CHRIS 
BURKE (GLOMAG) (USA) has been making 8bit music since 2001. He has performed in 
many countries and his music has played in films, on television and on the 
Internet. The machinima series "This Spartan Life", features his music as well 
as other 8bit artists and is featured in Gameworld.RABATO(ESP) composes music 
with the famous software Littlesounddj created by Johan Kotlinski for a 
Nintendo Gameboy consoles. He is the co-founder of microBCN and has 
participated in festivals and concerts in various cities.YES, ROBOT (ESP) mix 
Gameboy sounds with other instruments like synthesizes, samples and toys 
modified by themselves. They are founding members of the 8bit collective 
microBCN.ENTTER(ESP) is formed by Raúl Berrueco and Raquel Meyers. Entter was 
formed to create a collective space for the expression of the common 
restlessness felt by many creative people in the interactive media art field. 
Their fields of research include AVperformance, installations, non-linear 
narrative, videogames, interfaces, experimental music, VJing and net.art. 
Dates: 26. – 27.07.2007Registration: www.laboralcentrodearte.orgDeadline: 
16.07.2007Working language: English and Spanish 


Prior basic programming experience and music ability will be valued
 
Concept and Coordination of workshops:Daphne Dragona, independent new media 
arts curator, AthensCarl Goodman, Deputy Director and Director of Digital 
Media,Museum of the Moving Image, New York
 
Activities will take place at the labs and workshops of the LABoral Centre for 
Art and Creative Industries 
 
LABoral Centre for Art and Creative Industries is a space for artistic 
exchange. It is set up with the purpose of establishing an effective alliance 
between art, design, culture, industry and economic progress and the goal of 
becoming a space for interaction and dialogue between art, new technologies and 
industrial creation. It throws a special spotlight in production, creation and 
research into art concepts still being defined.
 
LABoral Centre for Art and Creative IndustriesDirector: Rosina 
Gómez-BaezaUniversidad Laboral s/n, 33394 Gijón, Asturias – Spain

T. +34 985 185 577 F. +34 985 337 355labworkshops 
@laboralcentrodearte.orgwww.laboralcentrodearte.org


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