Below is an article on digital innovation 
http://futureeverything.org/articles/digital-innovation, written for a 
publication we are preparing for the festival, followed by a details of 
FutureEverything's digital innovation labs.

Digital innovation will be discussed in a CODA event at FutureEverything in a 
wonderful venue with views across Manchester on Saturday 14 May.

_____________________________________

DIGITAL INNOVATION

'The best way to predict the future is to invent it.' - Alan Kay, 1971

Digital innovation is the introduction of a new idea, product or method 
exploiting the cultural, technical and commercial possibilities of digital 
technology. The central idea behind digital innovation is that a computerised, 
networked and collaborative world changes the ways people work, learn, play and 
create. 

A history of digital innovation would include the seminal work at labs such as 
Xerox PARC in Palo Alto, California, responsible for major developments from 
laser printing to the modern personal computer, graphical user interface (GUI) 
and ubiquitous computing. Today digital innovation goes on in the research labs 
of major corporations, university research institutes such as Massachusetts 
Institute of Technology (MIT) and InfoLab21 at Lancaster University, and also 
in the studios of small digital companies and bedrooms of individuals around 
the world.

Innovation goes beyond the invention of new ideas to their successful 
implementation, and leads to change in the ways people make decisions and 
choose to act. It most commonly refers to the commercial development and 
introduction of products and services. Open Innovation (1) refers to the ways 
companies can benefit from distributed knowledge, external ideas and external 
routes to market. This informs the idea that most successful innovation happens 
not as a linear process but in environments which encourage the circulation of 
ideas and approaches.

FutureEverything has a distinctive approach to digital innovation, that has 
evolved out of its artistic programmes, and its close and reciprocal 
collaboration with Lancaster University’s ImaginationLancaster. This is an 
approach that is very different to that found in industry and many university 
labs. It is informed by the field of new media art and digital culture, by 
design thinking, and even the idea of art as social sculpture from Joseph 
Beuys. It builds on the way some aspects of digital culture are transforming 
art and society on a deep level, such as open source and global connectivity. 
New media artists have made a vital contribution to the open networks of 
digital culture and have helped to shape tangible new forms and practices in 
our digital society.

FutureEverything's work in digital innovation (futureeverything.org/innovation) 
investigates both issues within the arts and the social impacts of new 
technologies. It explores emerging artforms, new kinds of media object, and 
novel forms of dissemination and audience experience. Outside the art sphere, 
it undertakes work in areas of policy, technology development, social 
innovation and academic research. And it applies creative approaches from art 
and design to explore themes such as open data, social sensing, new mobilities 
and distant collaboration involving original research, development, practice 
and publication.

Digital culture has today burst its banks. The era of one person, or one 
organisation, doing one thing at a time is over, and this presents challenges 
and opportunities. To build a digital innovation ecology we need the ability to 
translate and decode ways of working for others; this is also a creative act, 
opening new pathways, writing our collaborative future.

Drew Hemment, April 2011

http://futureeverything.org/innovationblog
http://futureeverything.org/cultureblog

_____________________________________

FUTUREEVERYTHING INNOVATION LABS 

FutureEverything runs year-round digital innovation labs 
(futureeverything.org/innovation), engaging a worldwide community in generating 
new ideas, social connectivity and practical solutions to innovation problems. 

FutureEverything Data Arts (2010-ongoing) 
Engages artists and designers to make data tangible. See The Data Dimension. 
FutureEverything has been commissioned by the Cultural Olympiad in the 
Northwest to scope out a major data visualisation artwork for London 2012.

Open Data Cities (2009-ongoing) 
Has driven Greater Manchester's transition to an Open Data Framework. It has 
informed a new European initiative, led to the Open Data Manchester community 
and, in partnership with Trafford Council, the Greater Manchester Datastore, 
DataGM.

Two innovation projects in the 2011 festival programme include:

OurCity, a prototype for mass participation and citizen-led innovation, 
developed as a part of FutureEverybody (an innovation lab theme), responding to 
the City Debate 2010 call to arms ("the future must be for everybody").

OurTravel, a social media transport app tested at FutureEverything, part of 
FutureMobilities which has explored new approaches to the mobility of people, 
media and things.

Over the years FutureEverything has run more than 20 innovation labs including:

Globally Connected (2009-10) 
Explored the theme of distant collaboration, telepresence, networked 
performance, local/global connections, unlimited connectivity and 
group-to-group connectivity, focused around the GloNet gobally networked event 
in 2010.

Urban Interface – Smart Cities (2009-10) 
Looked at the ways in which cities are being rewired, through a series of urban 
interventions, debates, and art and design experiments. It has informed policy 
debates in Greater Manchester, and was featured on the cover of two Guardian 
Smarter Cities supplements. 

Environment 2.0 (2006-9) 
Explored how the internet and locative technologies can transform people's 
relationship to the environment. Participatory mass observation prototypes were 
developed with the Met Office, OPAL and Natural History Museum, some since 
scaled up nationally, and informed a new European initiative. 

Social Technologies (2006-8) 
An early foray into social media, focused around annual Social Technologies 
Summits and Social Networking Unplugged (a 2008 festival event), which led to a 
series of interactive probes in urban social media. 

Mobile Connections (2003-6) 
An innovation lab on mobile and locative media that contributed to the 
emergence of the field of locative arts. It culminated in the first major 
exhibition and conference on the field in 2004, some of the first publications, 
the Loca artwork, and the Pervasive and Locative Arts Network (EPSRC). 

FutureEverything is a member of the European Network of Living Labs (ENoLL) and 
has published its methods in the form of the Festival As Lab Toolkit (FALT / 
http://futureeverything.org/innovationblog/festival-as-lab-toolkit). Festival 
As Lab has been adopted as the inaugural theme of the ECAS festivals network 
and by festivals around the world including CTM (Berlin), CYNETART (Dresden), 
New Forms (Vancouver) and MUTEK (Brussels).

Drew Hemment, April 2011

futureeverything.org/innovation

This article will be published by FutureEverything in association with 
Cornerhouse in a book for FutureEverything 2011 delegates.

(1) Chesbrough, H. W. (2003) Open Innovation: The New Imperative for Creating 
and Profiting from Technology, Boston, MA, Harvard Business School Press.


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