This stems from a discussion on Frameworks, the long-running experimental film 
list, linked at the very bottom.

Software of the Spectacle:
Final Cut Pro X means Apple has abandoned professional artists

by Flick Harrison

Version with inline links + comments at
http://blog.flickharrison.com/?p=678

Guy Debord said that the main function of our society is now the production of 
spectacle. The spectacle alienates us from life and each other. Facebook, for 
instance, transforms our relationships into images of those relationships, 
mediated by Facebook’s own hidden desires.

Fifteen years of engagement with the Final-Cut-Pro-using professional class is, 
at best, a good self-funding, street-cred foundation for the new consumer 
version of FCP, called FCP-X.  It could be compared to the free itunes app of 
yesteryear which slowly led us to the Itunes Store and thence to the app store, 
iphone and ipad.

Since Photoshop or thereabouts, the line between artist / consumer / producer 
has blurred for many reasons.  Web 2.0 was a major result / acceleration of 
that, when the content between ads suddenly became user-generated instead of 
professionally-produced.  Popping out a lower-cost, easier-to-use version of 
FCP should goose the whole production stream in that direction, not only 
helping fill the million-channel universe with consumer-produced stuff but 
driving the wages of pros down.

Final Cut X fits perfectly into this paradigm – it’s part of Apple’s mission to 
stop selling software / hardware and start selling experiences. You produce 
video with Final Cut X / Imovie / whatever because it’s a way to keep you on 
the mac, where you’ll get app-store suggestions etc. and listen to Itunes where 
you’ll buy things.

Then you’ll post your movie on Youtube so that other people will spend more 
time on their computer watching it, where they’ll get ads pushed at them.

Professional content producers are a bit of a problem in this system because 
they expect to get paid for producing content, and because they have a set of 
specific needs.  Apple is smart to abandon them because the rest of the public 
will buy whatever software Apple puts in front of them if it is “slick” and 
“fun,” and they’ll learn to accept its paradigms rather than vice-versa.

Senior artists in any discipline are a problem, partly because they want to get 
paid, but also because they are interested in ideas and formal play rather than 
spectacle.  They try to make work that reduces their own and their audiences’ 
alienation rather than increasing it, even work that exposes the spectacle 
itself.

There is anger and dismay from professional editors who now feel they need to 
abandon Final Cut and the whole Apple suite of pro products.  The most 
sophisticated, team-based and integrated-workflow tools of FCP have been 
dropped, as if those skills and experiences are irrelevant to the art form in 
which they earn their crackers.

What’s left is only spectacle.

Links:

http://en.wikipedia.org/wiki/Society_of_the_Spectacle

http://minimalmac.com/post/426868529/what-apple-sells

http://www.tuaw.com/tag/firstpersonfcpx

http://digitalcomposting.wordpress.com/2011/06/28/x-vs-pro/

https://mailman-mail5.webfaction.com/pipermail/frameworks/2011-June/thread.html#4237

--
* WHERE'S MY ARTICLE, WORLD?
http://wikipedia.org/wiki/Flick_Harrison

* FLICK's WEBSITE & BLOG: http://www.flickharrison.com 



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