Hi James

Points taken.

Thank you.

B

On Mon, 21 Sep 2020 at 17:16, James Wallbank <[email protected]> wrote:

> Hi Bronac,
>
> I've always believed in the truism "ars longa, vita brevis". You only
> really see what an artwork is in time.
>
> Lev is right that some artworks become hopelessly outdated, or just of
> interest as an experiment - a record of a moment. But some are still highly
> relevant.
>
> Now, in 2020, I'm seeing, thanks, in part, to COVID19, propositions like
> "TTTP (Technology To the People)" and "Teledildonics" become not simply
> provocations, but actual products. The idea that the homeless should accept
> payment by contactless credit card machine is "Big Issue" policy. The idea
> that you might use devices to have remote sex over the network has become
> standard operating procedure for sex workers in lockdown!
>
> The digital artworks of the '90s were often forward-looking. But, for me,
> the ones that still resonate were consciously backward-looking as well, and
> often had a kind of wistful, critical quality. At the time I railed against
> works that I saw as little more than "product demonstrations". Some of them
> (I'll name nobody!) were very high profile, and had spectacular sponsorship
> and hype. Those works do now seem laughably dated and irrelevant - but even
> so, they may have been interesting experiments at the time.
>
> All the best,
>
> James
> =====
> On 21/09/2020 16:43, bronac ferran wrote:
>
> Dear James
>
> Fascinating, but inevitably some thoughts arise
>
> I'd already been viewing Lev's cri de coeur as his Hamlet moment, or
> better still, his anthropophagic minute: Tupi or not Tupi, as our Brazilian
> forefathers warned us. How to breathe life into old stuff? To regurgitate
> the swallowed? To unearth the only recently buried? To undigest the
> consumed? To tikkik the contemporary back into the retro?
>
> And why?
>
> Oh why. The glamour of the nineties. A fin de millennial revival to
> distract us from wherever we are now: a reaping of those whirlwinds now
> that they have ceased to be gyres.
>
> Ah-but.  Might we then tilt at digital windmills even further? Might
> certain long winded ramblings practiced so long on nettime channels find a
> place of solace in extensive articles in print about why the nineties
> mattered?
>
> But that is only half the question.
> The other bit missing is why Lev told us the truth about the matter? Was
> Hamlet mad, or simply grieving?
>
> B
>
> --
> Bronaċ
>
>
> On Mon, 21 Sep 2020 at 16:16, James Wallbank <[email protected]> wrote:
>
>> Hello Nettime!
>>
>> This conversation is simply *too* *interesting*!
>>
>> I'm a bit busy right now, but just want to register that I have loads of
>> responses.
>>
>> What is "digital art"? Where is the boundary between digital art and art
>> that engages with the digital?
>>
>> The artworks that I and my friends made in the mid 90s, under the banner
>> "Redudant Technology Initiative" were always embodied in physical computers
>> - they were installations and objects. If you make objects (as I do), you
>> know that they change over time.
>>
>> Sometimes I think that the "prank", the "intervention" or the
>> "interactive" that characterises much of how Lev describes digital art
>> doesn't quite do this - it's more performative and of the moment. It isn't
>> meant to have a presence over time.
>>
>> I think that the theme of RTI artworks was redemption, the reclamation of
>> objects from the universal process of decay. Philip K Dick called this
>> "kipplization". The tendency of all things to degenerate into trash. We
>> used then ancient computers to make installations, in the knowledge that we
>> were already working with the semi-functional, the antiquated, the
>> obsolete. We weren't just advocating recycling, and exploring our software
>> skills, we were also raging against entropy - the "accelerated decrepitude"
>> of the digital age.
>>
>> That feeling of sadness, or tragedy  that Lev identifies was ALWAYS AN
>> INTENDED PART OF THE WORK.
>>
>> Before making those artworks, one of my earliest "digital" installations
>> was a complete list of identified computer viruses, painted in clear
>> varnish onto 1m x 2m sheets of raw steel. (Eight of them, I think - maybe
>> 10!). Visitors to the gallery were invited to spray the steel with
>> corrosive liquid (water, salt and vinegar) which made the piece decay, and
>> the image appear. (The varnish protected the virus names.) I knew that this
>> process of decay was unstoppable. The piece would slowly rust into oblivion.
>>
>> Similarly, each time we exhibited the "Lowtech Videowall", we resisted
>> careful packing and cleaning, so the installation (comprising 36 25-33mHz
>> computers, and a powerful 66mHz server!) accumulated dents, scratches and
>> grime. We conceded that it was legitimate to clean the screens.
>>
>> Now here's a thing. I have stored those artworks for the last 20 years.
>> They have become even more antiquated. The 486s that were, at the time,
>> obsolete, have now become antique. The '80s styling of the cases has become
>> fascinating in a way that it wasn't at the time. At the time, the Lowtech
>> Video Wall was something of a demonstration of technical prowess. Should I
>> show it again, it will be so again. The effort and skill required to revive
>> 30-year-old machines will be, if anything, greater than it was to repair
>> and reuse them in the first place. Perhaps it's impossible, and entropy has
>> already won.
>>
>> The rusting artwork I mentioned of is still in storage. Whether the list
>> of virus names that was first applied to it is still legible, I don't know.
>> All was predicted, and all has come to pass.
>>
>> If anyone ever wants to help me break open the digital pyramid, to exhume
>> and reanimate the works for exhibition, I'd love to talk.
>>
>> Best regards,
>>
>> James
>> =====
>> On 17/09/2020 08:37, Geert Lovink wrote:
>>
>> URL or not but this is too good, and too important for nettimers, not to
>> read and discuss. These very personal and relevant observations come from a
>> public Facebook page and have been written by Lev Manovich (who is “feeling
>> thoughtful” as the page indicates).
>>
>> —
>>
>>
>> https://m.facebook.com/668367315/posts/10159683846717316/?extid=fWYl63KjbcA3uqqm&d=n
>>
>> My anti-digital art manifesto / What do we feel when we look at the
>> previous generations of electronic and computer technologies? 1940s TV
>> sets, 1960s mainframes, 1980s PCs, 1990s versions of Windows, or 2000s
>> mobile phones? I feel "embarrassed. "Awkward." Almost "shameful." "Sad."
>> And this is exactly the same feelings I have looking at 99% of digital
>> art/computer art / new media art/media art created in previous decades. And
>> I will feel the same when looking at the most cutting-edge art done today
>> ("AI art," etc.) 5 years from now.
>>
>> If consumer products have "planned obsolescence," digital art created
>> with the "latest" technology has its own "built-in obsolescence." //
>>
>> These feelings of sadness, disappointment, remorse, and embarrassment
>> have been provoked especially this week as I am watching Ars Electronica
>> programs every day. I start wondering - did I waste my whole life in the
>> wrong field? It is very exciting to be at the "cutting edge", but the price
>> you pay is heavy. After 30 years in this field, there are very few artworks
>> I can show to my students without feeling embarrassed. While I remember why
>> there were so important to us at the moment they were made, their
>> low-resolution visuals and broken links can't inspire students. //
>>
>> The same is often true for the "content" of digital art. It's about
>> "issues," "impact of X on Y", "critique of A", "a parody of B", "community
>> of C" and so on. //
>>
>> It's almost never about our real everyday life and our humanity.
>> Feelings. Passions. Looking at the world. Looking inside yourself. Falling
>> in love. Breaking up. Questioning yourself. Searching for love, meaning,
>> less alienated life.//
>>
>> After I watch Ars Electronica streams, I go to Netflix or switch on the
>> TV, and it feels like fresh air. I see very well made films and TV series.
>> Perfectly lighted, color graded, art directed.
>>
>> I see real people, not "ideas" and meaningless sounds of yet another
>> "electronic music" performance, or yet another meaningless outputs of a
>> neural network invented by brilliant scientists and badly misused by
>> "artists."
>>
>> New media art never deals with human life, and this is why it does not
>> enter museums. It's our fault. Don't blame curators or the "art world."
>> Digital art is "anti-human art," and this is why it does not stay in
>> history. //
>>
>> P.S. As always, I exaggerated a bit my point to provoke discussion - but
>> not that much. This post does reflect my real feelings. Of course, some of
>> these issues are complex - but after 30 years in the field, I really do
>> wonder what it was all about)
>>
>> P.P.S.
>>
>> The mystery of why some technology (and art made with them) has
>> obsolescence and others do not - thinking about this for 25 years. We are
>> fascinated by 19th-century photographs or 1960s ones. They look beautiful,
>> rich, full of emotions, and meanings. But video art from the 1980s-1990s
>> looks simply terrible, you want to run away and forget that you ever saw
>> this. Why first Apple computers look cool, cute, engaged? But art created
>> on them does not? And so on. I still have not solved this question.
>>
>> Perhaps part of this has to be with the message that goes along with lots
>> of tech art from the 1960s to today - and especially today. 19th or
>> 20th-century photographs done by professional photographs or good amateurs
>> do not come with utopian, pretentious, exaggerated, unrealistic, and
>> hypocritical statements, the way lots of "progressive art" does today. Nor
>> do their titles announce all latest tech processes used to create these
>> photographs.
>>
>> --------------------
>> Ars Electronica 2020:
>> https://ars.electronica.art/keplersgardens/en/
>> <https://lm.facebook.com/l.php?u=https%3A%2F%2Fars.electronica.art%2Fkeplersgardens%2Fen%2F&h=AT2w4OEuuoeVihKs5LjapuFkzEqtX9kuEBqihrvRbLxcuGHrMqRyRMepEAj7BPSSlqJg9BXKo7LkCG_hIaW69JvA5Kxej9OYXAGjkGNmEm3brgToON6XJYp7Et8r5tsIzkFwbrHkPa3zDVfvnsoo2zo5TMf5GxGjT83hCGKqrSbm>
>>
>> --------------------
>> Video illustration: Japanese robot at Ars Electronica 2010 -
>> https://www.youtube.com/watch?v=mmabKC1P51A
>> <https://lm.facebook.com/l.php?u=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DmmabKC1P51A&h=AT0ZZLvc7X9Tf8ucLLR-DUPF7ioMwdtdLBafjgz2Y_Fq9EBhcL-jiyga7ljPRHx0Quc6zpegRFbBFcgLw7VFffy0xT4s9Y_QZ1lFGsTgU2dNuph12NAxFyRRUwNZ0uai5yQJ3nDDib4h4xcmlL6vHlPXM27bHgOHtAZB67GwKbei>
>>
>> #  distributed via <nettime>: no commercial use without permission
>> #  <nettime>  is a moderated mailing list for net criticism,
>> #  collaborative text filtering and cultural politics of the nets
>> #  more info: http://mx.kein.org/mailman/listinfo/nettime-l
>> #  archive: http://www.nettime.org contact: [email protected]
>> #  @nettime_bot tweets mail w/ sender unless #ANON is in Subject:
>>
>> #  distributed via <nettime>: no commercial use without permission
>> #  <nettime>  is a moderated mailing list for net criticism,
>> #  collaborative text filtering and cultural politics of the nets
>> #  more info: http://mx.kein.org/mailman/listinfo/nettime-l
>> #  archive: http://www.nettime.org contact: [email protected]
>> #  @nettime_bot tweets mail w/ sender unless #ANON is in Subject:
>
>
>
> --
> Bronaċ
>
>
>

-- 
Bronaċ
#  distributed via <nettime>: no commercial use without permission
#  <nettime>  is a moderated mailing list for net criticism,
#  collaborative text filtering and cultural politics of the nets
#  more info: http://mx.kein.org/mailman/listinfo/nettime-l
#  archive: http://www.nettime.org contact: [email protected]
#  @nettime_bot tweets mail w/ sender unless #ANON is in Subject:

Reply via email to