Thanks Olia, really looking forward to reading this. R On Mon, Dec 13, 2021 at 8:58 PM olia lialina <[email protected]> wrote:
> Dear Nettimers > > It's a book! > > TURING COMPLETE USER – RESISTING ALIENATION IN HUMAN COMPUTER INTERACTION. > > https://books.ub.uni-heidelberg.de/arthistoricum/catalog/book/972 > <https://t.co/IjGGMvIMS5> > > qISBN 978-3-98501-072-1 > > ISBN 978-3-98501-071-4 (PDF) > > > The following essays were written between 2012 and 2020, a time that will > hardly be remembered for any groundbreaking hardware or software > inventions. The iPhone, the Tesla Roadster, Web 2.0, even the Infinite > Scroll plugin for WordPress -- all belong to the glorious first decade of > the new millennium. > > The second decade was different, it was about talking, loud and clear. > "iPad keyboards provide a great typing experience" (Apple 2020); "We > achieved quantum supremacy" (Google 2019); "I've built a simple AI" > (Zuckerberg 2016); "Model S is a sophisticated computer on wheels" (Musk > 2015); "If I ever say the word ‘user’ again, immediately charge me $140" > (Dorsey 2012) > > The field of Human Computer Interaction (HCI) and the IT industry at large > invested in reforming their terminology: banning some words and reversing > the meanings of others to camouflage the widening gap between users and > developers, to smooth the transition from personal computers to “dumb > terminals”, from servers to “buckets”, from double-clicking to saying “OK, > Google”. > > Computer users also learnt to talk, loud and clear, to be understood by > Siri, Alexa, Google Glass, HoloLens, and other products that perform both > listening and answering. Maybe it is exactly this amalgamation of input and > output into a "conversation" that defines the past decade, and it will be > the core of HCI research in the years to come. > > Who is scripting the conversations with these invisible ears and mouths? > How can users control their lines? > > I hope this book will make computer users as well as designers aware of > their roles, and their language. When hardware and software dissolve in > anthropomorphic forms and formless "experiences", words stop being mere > names and metaphors. They do not only appeal to imagination and give shape > to invisible products. Words themselves become interfaces, and every change > in vocabulary matters. > > I'd like to thank Interface Critique interfacecritique.net/ for making my > publication possible and foremost for being a platform for this important > discourse. > > Olia Lialina > # distributed via <nettime>: no commercial use without permission > # <nettime> is a moderated mailing list for net criticism, > # collaborative text filtering and cultural politics of the nets > # more info: http://mx.kein.org/mailman/listinfo/nettime-l > # archive: http://www.nettime.org contact: [email protected] > # @nettime_bot tweets mail w/ sender unless #ANON is in Subject: -- Lecturer, Digital Cultures School of Visual Culture, Fulbright Ambassador, National College of Art and Design www.rachelodwyer.com https://ncad.academia.edu/RachelODwyer
# distributed via <nettime>: no commercial use without permission # <nettime> is a moderated mailing list for net criticism, # collaborative text filtering and cultural politics of the nets # more info: http://mx.kein.org/mailman/listinfo/nettime-l # archive: http://www.nettime.org contact: [email protected] # @nettime_bot tweets mail w/ sender unless #ANON is in Subject:
