Thanks Olia, really looking forward to reading this. R

On Mon, Dec 13, 2021 at 8:58 PM olia lialina <[email protected]> wrote:

> Dear Nettimers
>
> It's a book!
>
> TURING COMPLETE USER – RESISTING ALIENATION IN HUMAN COMPUTER INTERACTION.
>
> https://books.ub.uni-heidelberg.de/arthistoricum/catalog/book/972
> <https://t.co/IjGGMvIMS5>
>
> qISBN 978-3-98501-072-1
>
> ISBN 978-3-98501-071-4 (PDF)
>
>
> The following essays were written between 2012 and 2020, a time that will
> hardly be remembered for any groundbreaking hardware or software
> inventions. The iPhone, the Tesla Roadster, Web 2.0,  even the Infinite
> Scroll plugin for WordPress -- all belong to the glorious first decade of
> the new millennium.
>
> The second decade was different, it was about talking, loud and clear.
>  "iPad keyboards provide a great typing experience" (Apple 2020); "We
> achieved quantum supremacy" (Google 2019); "I've built a simple AI"
> (Zuckerberg 2016); "Model S is a sophisticated computer on wheels" (Musk
> 2015); "If I ever say the word ‘user’ again, immediately charge me $140"
> (Dorsey 2012)
>
> The field of Human Computer Interaction (HCI) and the IT industry at large
> invested in reforming their terminology: banning some words and reversing
> the meanings of others to camouflage the widening gap between users and
> developers, to smooth the transition from personal computers to “dumb
> terminals”, from servers to “buckets”, from double-clicking to saying “OK,
> Google”.
>
> Computer users also learnt to talk, loud and clear, to be understood by
> Siri, Alexa, Google Glass, HoloLens, and other products that perform both
> listening and answering. Maybe it is exactly this amalgamation of input and
> output into a "conversation" that defines the past decade, and it will be
> the core of HCI research in the years to come.
>
> Who is scripting the conversations with these invisible ears and mouths?
> How can users control their lines?
>
> I hope this book will make computer users as well as designers aware of
> their roles, and their language. When hardware and software dissolve in
> anthropomorphic forms and formless "experiences", words stop being mere
> names and metaphors. They do not only appeal to imagination and give shape
> to invisible products. Words themselves become interfaces, and every change
> in vocabulary matters.
>
> I'd like to thank Interface Critique interfacecritique.net/ for making my
> publication possible and foremost for being a platform for this important
> discourse.
>
> Olia Lialina
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-- 
Lecturer, Digital Cultures
School of Visual Culture,
Fulbright Ambassador,
National College of Art and Design
www.rachelodwyer.com
https://ncad.academia.edu/RachelODwyer
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