On Tue, 2024-03-26 at 21:29 +0100, Niels Möller wrote:
> Hans Leidekker <[email protected]> writes:
> 
> > This was prompted by the DayZ game. I don't know if it uses md5 or sha1, I
> > should ask, but I think it's reasonable to wait and see if md5 is still 
> > used.
> 
> It would be good to know precisely what's needed. A complete patch for
> adding rsa_oaep_sha1 functions also needs brief updates to the tests and the
> manual (nettle.texinfo).

Alright, let's let this rest until I know more. We have a workaround that uses
libgcrypt and it would be nice to get rid of that at some point.


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