So I put some code back in to trigger a read() on the channel only if the
number of "in flight" packets is below the threshold. I also made sure to
set the channel autoread to false. However, it continues to read
continuously, regardless of this. This seems to be as a result of this code
path:
Thread [pool-2-thread-1] (Suspended (breakpoint at line 111 in
AbstractOioChannel))
Main$ChunkedFileChannel(AbstractOioChannel).setReadPending(boolean) line:
111
Main$ChunkedFileChannel(AbstractOioChannel).doBeginRead() line: 100
FileChannel$FileChannelUnsafe(AbstractChannel$AbstractUnsafe).beginRead()
line: 756
DefaultChannelPipeline$HeadContext.read(ChannelHandlerContext) line: 1273
ChannelHandlerInvokerUtil.invokeReadNow(ChannelHandlerContext) line: 150
DefaultChannelHandlerInvoker.invokeRead(ChannelHandlerContext) line: 309
AbstractChannel$PausableChannelEventLoop(PausableChannelEventExecutor).invokeRead(ChannelHandlerContext)
line: 127
DefaultChannelHandlerContext(AbstractChannelHandlerContext).read() line: 526
DefaultChannelHandlerContext(AbstractChannelHandlerContext).fireChannelReadComplete()
line: 433
TCPCodec(ChannelHandlerAdapter).channelReadComplete(ChannelHandlerContext)
line: 155
ChannelHandlerInvokerUtil.invokeChannelReadCompleteNow(ChannelHandlerContext)
line: 92
DefaultChannelHandlerInvoker.invokeChannelReadComplete(ChannelHandlerContext)
line: 167
AbstractChannel$PausableChannelEventLoop(PausableChannelEventExecutor).invokeChannelReadComplete(ChannelHandlerContext)
line: 91
DefaultChannelHandlerContext(AbstractChannelHandlerContext).fireChannelReadComplete()
line: 412
ChunkedFrameDecoder(ChannelHandlerAdapter).channelReadComplete(ChannelHandlerContext)
line: 155
ChannelHandlerInvokerUtil.invokeChannelReadCompleteNow(ChannelHandlerContext)
line: 92
DefaultChannelHandlerInvoker.invokeChannelReadComplete(ChannelHandlerContext)
line: 167
AbstractChannel$PausableChannelEventLoop(PausableChannelEventExecutor).invokeChannelReadComplete(ChannelHandlerContext)
line: 91
DefaultChannelPipeline$HeadContext(AbstractChannelHandlerContext).fireChannelReadComplete()
line: 412
DefaultChannelPipeline.fireChannelReadComplete() line: 962
Main$ChunkedFileChannel(AbstractOioByteChannel).doRead() line: 153
AbstractOioChannel$1.run() line: 44
ThreadPerChannelEventLoop.run() line: 52
SingleThreadEventExecutor$2.run() line: 116
Thread.run() line: 745
As expected my manual invocation of read() sets readPending to true, then
triggers the AbstractOioChannel readTask, which does a read, sets
readPending to false, and calls fireChannelReadComplete(). So far, so good.
However, I set a breakpoint on setReadPending, (resulting in this stack
trace), and saw that read() was being invoked again, independently of my
own code.
This appears to be as a result of:
DefaultChannelHandlerContext(AbstractChannelHandlerContext).fireChannelReadComplete()
line: 433
which calls read() again, as a result of this code:
/**
* At this point, we are sure the handler of this context did not
produce anything and
* we suppressed the {@code channelReadComplete()} event.
*
* If the next handler invoked {@link #read()} to read something
but nothing was produced
* by the handler of this context, someone has to issue another {@link
#read()} operation
* until the handler of this context produces something.
*
* Why? Because otherwise the next handler will not receive {@code
channelRead()} nor
* {@code channelReadComplete()} event at all for the {@link
#read()} operation it issued.
*/
if (invokedPrevRead && !channel().config().isAutoRead()) {
/**
* The next (or upstream) handler invoked {@link #read()}, but
it didn't get any
* {@code channelRead()} event. We should read once more, so
that the handler of the current
* context have a chance to produce something.
*/
read();
} else {
invokedPrevRead = false;
}
However, a message was produced, so I don't really understand what is going
on here.
Rogan
On Thursday, March 2, 2017 at 4:35:10 PM UTC+2, Rogan Dawes wrote:
>
> Hi Norman,
>
> The code is available here:
>
>
> https://github.com/sensepost/USaBUSe/tree/master/HIDProxy/src/main/java/com/sensepost/hidproxy
>
> The important stuff is in Main, since there is not actually a lot going on.
>
> I have removed all the code that handles slowing the stream down, as I was
> unable to figure out how to get it to work, but you can see the FileChannel
> implementation, at least. I have had some interim success by overriding
> OioByteStreamChannel.available(), and limiting it to 60 bytes max, so now I
> need to reintroduce the limits on the number of packets in flight. I'm not
> sure if this is the right way, and also not sure of the best way to do it
> for a SocketChannel.
>
> I was actually thinking that using a custom ByteBufAllocator that only
> creates ByteBuf's with a max capacity of 60 bytes would be another
> approach, that would work for both types of channel. What do you think of
> this idea?
>
> Rogan
>
>
> On Thu, Mar 2, 2017 at 3:19 PM 'Norman Maurer' via Netty discussions <
> [email protected] <javascript:>> wrote:
>
>> The solution would be to ensure the read() can only produce a limited
>> number of bytes. I am not sure I understand how you implemented this kind
>> of stuff tho.
>>
>>
>> On 2. Mar 2017, at 13:34, Rogan Dawes <[email protected] <javascript:>>
>> wrote:
>>
>> Nobody got any hints for me on this?
>>
>> I tried spinning in the ChannelHandler, waiting for the ack count to
>> increment, but that simply blocked handling of any incoming messages
>> containing the incremented ack :-(
>>
>> Is there no way to defer handling of a message until a later point in
>> time, triggered by performing a read(), for example?
>>
>> Rogan
>>
>>
>> On Tue, Feb 28, 2017 at 8:56 AM Rogan Dawes <[email protected]
>> <javascript:>> wrote:
>>
>>> So I have one major problem that is getting in the way, and that is
>>> managing flow control over the multiplexed link.
>>>
>>> I send a packet with a particular sequence number, and the receiver must
>>> ACK it, much like TCP. Each packet may be a maximum of 60 bytes, and I can
>>> have a maximum of 14 packets in flight at any one time (i.e. unacked), for
>>> performance reasons. In theory, this should allow for retransmission of any
>>> missing packets, but in reality, this results in flow control, which is
>>> also desirable.
>>>
>>> However, the one flow control aspect I don't have a good handle on is
>>> how to stop reading from the upstream channel. In one case, the Channel is
>>> a file, and the ByteBuf that is read contains the entire contents, being
>>> 10000 bytes. I have a "chunking handler" that chops this up into 60 byte
>>> chunks, which is fine, however, the thread tries to write all 167 chunks
>>> one after the other, without giving the receiver a chance to ack.
>>>
>>> How can I tell the pipeline to stop feeding me ByteBufs for the moment,
>>> but to resume when I call read() on the channel? AutoRead is already false,
>>> but that doesn't seem to help, because the very first read() results in far
>>> too much data being available, and it "must" be processed!
>>>
>>> Thanks!
>>>
>>> Rogan
>>>
>>>
>>> On Monday, February 20, 2017 at 9:26:14 AM UTC+2, Rogan Dawes wrote:
>>>
>>>> Thanks for the response, it's good to know that I am at least on the
>>>> right track.
>>>>
>>>> Rogan
>>>>
>>>>
>>>> On Wed, Feb 15, 2017 at 5:32 PM Leonardo Gomes <[email protected]>
>>>> wrote:
>>>>
>>> Hi Rogan,
>>>>>
>>>>> That sounds like a good structure. You may want to check the Proxy
>>>>> example as well:
>>>>>
>>>>>
>>>>> https://github.com/netty/netty/tree/4.1/example/src/main/java/io/netty/example/proxy
>>>>>
>>>>> You may want to look into MessageToByteEncoder as well.
>>>>>
>>>>> I've written a similar thing, but with a pool of channels (using
>>>>> Netty's pool) as I didn't have any requirement to write on a specific
>>>>> outbound socket, but could take any from a pool of sockets I ended up
>>>>> creating.
>>>>>
>>>>> Cheers,
>>>>> Leo.
>>>>>
>>>>>
>>>>> On Tue, Feb 14, 2017 at 4:58 PM, Rogan Dawes <[email protected]>
>>>>> wrote:
>>>>>
>>>> Hi,
>>>>>>
>>>>>> I'm trying to use netty to implement a multiplexer/demultiplexer.
>>>>>> Think multiple streams travelling together over a single socket, then
>>>>>> getting spread out into individual sockets in my code.
>>>>>>
>>>>>> I'm basing it on the example socks proxy code, which seems to have
>>>>>> the basics in place (server and client together). However, I'm trying to
>>>>>> figure out how best to deal with a couple of requirements:
>>>>>>
>>>>>> The incoming traffic (call it downstream) has a stream number, which
>>>>>> is used to identify which stream it belongs to, followed by some flags,
>>>>>> sequence numbers, a length byte, and 60 bytes of data (of which "length"
>>>>>> are usable). Depending on the flags, I will have to open a new client
>>>>>> socket, and link it to the relevant stream number.
>>>>>>
>>>>>> It seems to me that the server pipeline will have a simple handler
>>>>>> that essentially looks up the channel/pipeline associated with a
>>>>>> particular
>>>>>> stream, or, if it does not exist, creates it. Each "client pipeline"
>>>>>> (call
>>>>>> it upstream) will have a first handler that knows how to process the
>>>>>> flags,
>>>>>> verify the sequence numbers, and extract the actual data, then write
>>>>>> that
>>>>>> data into the pipeline. It seems like this could be implemented as a
>>>>>> MessageToMessageCodec, right? Packet comes in, ByteBuf of actual data
>>>>>> goes
>>>>>> out, to be written to the stream.
>>>>>>
>>>>>> In the reverse direction, any data coming from upstream will have to
>>>>>> be broken up into chunks of max 60 bytes, then put into a "Packet" that
>>>>>> simply gets written to the downstream channel.
>>>>>>
>>>>>> Does this make sense? Does it seem like a reasonable way of
>>>>>> structuring the pipelines?
>>>>>>
>>>>>> Thanks for your help.
>>>>>>
>>>>>> Rogan
>>>>>>
>>>>>>
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