On Tuesday, April 11, 2017 at 12:30:40 PM UTC+8, James Sager wrote:
>
> Tim, 
>
> I appreciate the quick response.  I'm really into making this game and put 
> hours in each day.  Its almost finished.  Help on this last brick wall is 
> appreciated a bunch. 
>
> How can I tell which protocol I'm using. 
>

Protocol, in Tim's context, is meaning that how do you know how many bytes 
do you need when you read from channels, I guess.
You should know your protocol first, and then you can know what to do, to 
choose a built-in decoder or you implement one.
 
I think you can look at ByteToMessageDecoder and some of its "children" in 
Netty.
If one child meets your need, use it. If none, you can extend 
ByteToMessageDecoder to do your own stuff.



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