Norman Maurer,

why the EventLoop maybe blocked when the SO_BACKLOG is low? you know, when 
i increase it to somewhat hight, the issue did is gone.

On Thursday, July 20, 2017 at 4:43:06 PM UTC+8, Norman Maurer wrote:
>
> Like I said you may just block the EventLoop. Attach profiler and check if 
> the EventLoop is blocked that is used by the SocketChannel.
>
>
> On 20. Jul 2017, at 10:42, Ronggen Liu <[email protected] <javascript:>> 
> wrote:
>
> Thanks, but I'm still confused why the server can't accept the connection 
> when the TCP 3-way handshake is completed.
>
> On Thursday, July 20, 2017 at 4:12:31 PM UTC+8, Norman Maurer wrote:
>>
>> Hey,
>>
>> comments inside…
>>
>> On 20. Jul 2017, at 08:50, Ronggen Liu <[email protected]> wrote:
>>
>> Hello,
>>
>> *problem*:
>> some connections were lost when there are too many clients were trying to 
>> connect to the server during a short time, for example, send out about 10k 
>> connections during about 3 seconds.
>>
>> *findings:*
>> as i know, all the connections would be accepted in method doReadMessage of 
>> NioServerSocketChannel, and, in fact, we did find out that some 
>> connections were not accepted from there, but, actually, the TCP have been 
>> created successfully with completed 3-ways handsharke. 
>> meanwhile, we found, to some degree, we can avoid this issue by 
>> increasing the option SO_BACKLOG of ChannelOption, currently, we set it 
>> with 8, should be a little bit low.
>>
>>
>> 8 is most likely a way too low. I would not touch this setting at all if 
>> you not want to increase it to a high-number.
>>
>>
>>
>> *questions:*
>> how to handle this issue? as i know, the client should receive connection 
>> refused error when the number of the connections exceed the SO_BACKLOG, but 
>> the client didn't receive it.
>>
>>
>> No it will not receive a connect refused error but the connection will 
>> just timeout. You should check if you block the EventLoop somehow and so 
>> not be able to accept fast enough.
>>
>>
>>
>> Thanks,
>> Gary
>>
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