Garrett D'Amore writes:
 > Andrew Gallatin wrote:
 > > Garrett D'Amore writes:
 > >  > The problem here is that the only reason to lower the MTU is to deal 
 > >  > with cases where Path MTU discovery fails.  For example, lowering the 
 > >  > MTU because your upstream provider doesn't properly deal with frames 
 > >  > larger than a PPP size or somesuch.
 > >  > 
 > >  > Its frustrating that these cases still exist, but they do.  In general, 
 > >  > I agree, that lowering the MTU should not be necessary.  And indeed, 
 > >  > frankly nobody should need to touch the values provided by the media 
 > >  > drivers when everything works properly.
 > >
 > > You may want to touch the values in order to reduce memory useage if
 > > you know you cannot use jubmo frames.  Since most drivers manage their
 > > own receive buffers, this can add up.  For example, my 10GbE driver,
 > > depending on load, may allocate up to a (tunable) maximum of 4096
 > > receive buffers.  The difference between 4096 1500b and 9000b frames
 > > is nearly 30MB.
 > >
 > > It would be nice if the driver could be notified that the MTU is
 > > changing so that it can re-allocate appropriately sized receive
 > > buffers.  Every other *nix that I've worked with does this.
 > >   
 > 
 > Okay, fair enough. :-)
 > 
 > Btw, I am *hopeful* that one day in the future Nemo will provide buffer 
 > management on behalf of drivers.  This will address some of the 
 > long-standing races with "loan-up", and free drivers from making poor 
 > decisions as to when to bcopy or use loan up.  (Or maybe just allocate a 
 > new DMA or DVMA buffer....)

Or maybe just fix the IOMMU problem..

The main reason drivers have to do any of this loaning or bcopying
nonsense is because translating a kernel virtual to a DMA address on
IOMMU infected systems is so horribly expensive.  The one (only?)
thing MacOSX got right in its network buffer management is that it
pre-enters all network buffers into the IOMMU(s), so that obtaining a
DMA address is a just a simple table lookup, without any hardware
interaction.  

Drew
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