You should get Quake III--it really rocks rocks, using the Winblows CD with
the Linux installer. Much less trouble to install than Quake II.

Miark


On 19 Jun 2003 20:44:41 +1000
Stephen Kuhn <[EMAIL PROTECTED]> wrote:

> Ok, Femme, Mr. Ron (I don't live in a trailer up a holler) Hall, and all
> the other gamerz; THIS IS BLOODY BRILLIANT.
> 
> Native, fast, smooth. Can't believe it. Wasn't this "nice" when I ran
> the damn game under Win98SE or WinXP. Brilliant. NOT that I play games
> often, but since I don't have much to fix on my machines nowadays, well,
> I had some time to play around.
> 
> Now if I can get "American McGee's Alice" to run, I'll have my three
> faves: Alice, Half-Life (and all mods) and RTCW.
> 
> I bought QuakeII a few weeks back - anyone know of a linux
> installer/launcher for that? (grin)
> 
> -- 
> Thu Jun 19 20:40:01 EST 2003
>  20:40:01 up 6 days,  3:54,  2 users,  load average: 1.03, 1.02, 1.07
> -----------------------------------------------------------------
> |            __    __          |kuhn media australia            |
> |           /-oo /| |'-.       |http://kma.0catch.com           |
> |          .\__/ || |   |      |================================|
> |       _ /  `._ \|_|_.-'      |stephen kuhn                    |
> |      | /  \__.`=._) (_       | email: [EMAIL PROTECTED] |
> -----------------------------------------------------------------
>  linux user #:267497 linux machine #:194239 * MDK 9.1 & RH 7.3  
>      Mandrake Linux Kernel 2.4.21-11mdk Cooker for i586
> -----------------------------------------------------------------
>  * This message was composed on a 100% Microsoft free computer *
> 
> The following quote is from page 4-27 of the MSCP Basic Disk Functions
> Manual which is part of the UDA50 Programmers Doc Kit manuals:
> 
> As stated above, the host area of a disk is structured as a vector of
> logical blocks.  From a performance viewpoint, however, it is more
> appropriate to view the host area as a four dimensional hyper-cube, the
> four dimensions being cylinder, group, track, and sector.
> . . .
> Referring to our hyper-cube analogy, the set of potentially accessible
> blocks form a line parallel to the track axis.  This line moves
> parallel to the sector axis, wrapping around when it reaches the edge
> of the hyper-cube.
> 
> 

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