You should get Quake III--it really rocks rocks, using the Winblows CD with the Linux installer. Much less trouble to install than Quake II.
Miark On 19 Jun 2003 20:44:41 +1000 Stephen Kuhn <[EMAIL PROTECTED]> wrote: > Ok, Femme, Mr. Ron (I don't live in a trailer up a holler) Hall, and all > the other gamerz; THIS IS BLOODY BRILLIANT. > > Native, fast, smooth. Can't believe it. Wasn't this "nice" when I ran > the damn game under Win98SE or WinXP. Brilliant. NOT that I play games > often, but since I don't have much to fix on my machines nowadays, well, > I had some time to play around. > > Now if I can get "American McGee's Alice" to run, I'll have my three > faves: Alice, Half-Life (and all mods) and RTCW. > > I bought QuakeII a few weeks back - anyone know of a linux > installer/launcher for that? (grin) > > -- > Thu Jun 19 20:40:01 EST 2003 > 20:40:01 up 6 days, 3:54, 2 users, load average: 1.03, 1.02, 1.07 > ----------------------------------------------------------------- > | __ __ |kuhn media australia | > | /-oo /| |'-. |http://kma.0catch.com | > | .\__/ || | | |================================| > | _ / `._ \|_|_.-' |stephen kuhn | > | | / \__.`=._) (_ | email: [EMAIL PROTECTED] | > ----------------------------------------------------------------- > linux user #:267497 linux machine #:194239 * MDK 9.1 & RH 7.3 > Mandrake Linux Kernel 2.4.21-11mdk Cooker for i586 > ----------------------------------------------------------------- > * This message was composed on a 100% Microsoft free computer * > > The following quote is from page 4-27 of the MSCP Basic Disk Functions > Manual which is part of the UDA50 Programmers Doc Kit manuals: > > As stated above, the host area of a disk is structured as a vector of > logical blocks. From a performance viewpoint, however, it is more > appropriate to view the host area as a four dimensional hyper-cube, the > four dimensions being cylinder, group, track, and sector. > . . . > Referring to our hyper-cube analogy, the set of potentially accessible > blocks form a line parallel to the track axis. This line moves > parallel to the sector axis, wrapping around when it reaches the edge > of the hyper-cube. > >
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