I've made some head-way. I see the splashscreen now and it says that the driver is installed and I'm running 4.? X.
All of the NVIDIA stuff went in without problems and I edit the correct config file. I think I'm close but don't understand what the error in the last part of this message means. Thanks, Steve I try to run Unreal Tounrament and this is what I get. Hope this makes sense! [wriker@chili ut]$ ./ut Unreal engine initialized Bound to SDLDrv.so Joystick [0] : Unknown Joystick SDLClient initialized. Bound to Render.so Lighting subsystem initialized Rendering initialized LoadMap: Entry Bound to Fire.so Case-insensitive search: Botpack -> ..\System\BotPack.u Bound to IpDrv.so Game class is 'UTIntro' Level is Level Entry.MyLevel Bringing Level Entry.MyLevel up for play (0)... InitGame: Base Mutator is Entry.Mutator0 Browse: CityIntro.unr?Name=Player?Class=Botpack.TMale2?team=255?skin=SoldierSkin s.blkt?Face=SoldierSkins.Othello LoadMap: CityIntro.unr?Name=Player?Class=Botpack.TMale2?team=255?skin=SoldierSki ns.blkt?Face=SoldierSkins.Othello Case-insensitive search: genfluid -> ..\Textures\GenFluid.utx Collecting garbage Purging garbage -0.0ms Unloading: Package Render Garbage: objects: 16417->16416; refs: 224677 Game class is 'UTIntro' Level is Level CityIntro.MyLevel Bringing Level CityIntro.MyLevel up for play (0)... InitGame: ?Name=Player?Class=Botpack.TMale2?team=255?skin=SoldierSkins.blkt?Face =SoldierSkins.Othello Base Mutator is CityIntro.Mutator1 Initialized moving brush tracker for Level CityIntro.MyLevel Created and initialized a new SDL viewport. Bound to UWeb.so Team 255 Login: Player Case-insensitive search: SoldierSkins -> ..\Textures\Soldierskins.utx Possessed PlayerPawn: TMale2 CityIntro.TMale0 Input system initialized for SDLViewport0 Opening SDL viewport. Bound to SDLGLDrv.so Loaded render device class. Initializing SDLGLDrv... binding libGL.so.1 Resizing SDL viewport. X: 640 Y: 480 OpenGL appError called: Couldn't set video mode: Couldn't find matching GLX visual Executing UObject::StaticShutdownAfterError Executing USDLClient::ShutdownAfterError Executing USDLViewport::ShutdownAfterError USDLGLRenderDevice::ShutdownAfterError Signal: SIGIOT [iot trap] Aborting. Exiting. Name subsystem shut down
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