I've made some head-way. I see the splashscreen now and it says that the 
driver is installed and I'm running 4.? X. 

All of the NVIDIA stuff went in without problems and I edit the correct 
config file. I think I'm close but don't understand what the error in the 
last part of this message means. 

Thanks,

Steve


I try to run Unreal Tounrament and this is what I get. 

Hope this makes sense!



[wriker@chili ut]$ ./ut
Unreal engine initialized
Bound to SDLDrv.so
Joystick [0] : Unknown Joystick
SDLClient initialized.
Bound to Render.so
Lighting subsystem initialized
Rendering initialized
LoadMap: Entry
Bound to Fire.so
Case-insensitive search: Botpack -> ..\System\BotPack.u
Bound to IpDrv.so
Game class is 'UTIntro'
Level is Level Entry.MyLevel
Bringing Level Entry.MyLevel up for play (0)...
InitGame:
Base Mutator is Entry.Mutator0
Browse: 
CityIntro.unr?Name=Player?Class=Botpack.TMale2?team=255?skin=SoldierSkin
s.blkt?Face=SoldierSkins.Othello
LoadMap: 
CityIntro.unr?Name=Player?Class=Botpack.TMale2?team=255?skin=SoldierSki
ns.blkt?Face=SoldierSkins.Othello
Case-insensitive search: genfluid -> ..\Textures\GenFluid.utx
Collecting garbage
Purging garbage
-0.0ms Unloading: Package Render
Garbage: objects: 16417->16416; refs: 224677
Game class is 'UTIntro'
Level is Level CityIntro.MyLevel
Bringing Level CityIntro.MyLevel up for play (0)...
InitGame: 
?Name=Player?Class=Botpack.TMale2?team=255?skin=SoldierSkins.blkt?Face
=SoldierSkins.Othello
Base Mutator is CityIntro.Mutator1
Initialized moving brush tracker for Level CityIntro.MyLevel
Created and initialized a new SDL viewport.
Bound to UWeb.so
Team 255
Login: Player
Case-insensitive search: SoldierSkins -> ..\Textures\Soldierskins.utx
Possessed PlayerPawn: TMale2 CityIntro.TMale0
Input system initialized for SDLViewport0
Opening SDL viewport.
Bound to SDLGLDrv.so
Loaded render device class.
Initializing SDLGLDrv...
binding libGL.so.1
Resizing SDL viewport. X: 640 Y: 480
OpenGL
appError called:
Couldn't set video mode: Couldn't find matching GLX visual

Executing UObject::StaticShutdownAfterError
Executing USDLClient::ShutdownAfterError
Executing USDLViewport::ShutdownAfterError
USDLGLRenderDevice::ShutdownAfterError
Signal: SIGIOT [iot trap]
Aborting.
Exiting.
Name subsystem shut down


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