On Sunday 13 November 2005 01:59 pm, Mikkel L. Ellertson wrote:
> Aron Smith wrote:
> > On Sunday 13 November 2005 01:35 pm, Mikkel L. Ellertson wrote:
> >>Aron Smith wrote:
> >>>On Sunday 13 November 2005 10:58 am, Mikkel L. Ellertson wrote:
> >>>>steve wrote:
> >>>>>How about Colossal Cave on CP/M, that brings back memories. I had to
> >>>>>sneak into another works building after normal hours to play that.
> >>>>>Bluffing my way past the security guard was always a worry.
> >>>>
> >>>>Yes, I remember that. There was a version of it ported to Linux, but I
> >>>>don't remember where to find it. Rubbing the lamp didn't help.
> >>>
> >>>Did the lamp get bigger <g>
> >>
> >>Nope. I take it you have not played the game...
> >
> > last game I playedwas Redneck Rampage the first was Lunar Lander
> > programed into a KIM-1 [1.5 K of RAM] :-)
>
> But have you played Colossal Cave or the original Adventure? That is
> where the rubbing of the lamp reference is from. (After all, it might be
> a magic lamp - you never know in an adventure game.)
>
> If you look, you can find the Lunar Lander program for Linux. Someone
> create a package of a lot of the old text-based games. I think I still
> have a book with the source code in Basic for most of them packed away
> someware. I think it was called "What to do after you hit Return" or
> something like that.
I'm not really a gamer that was when I was a *lot* younger
I sweated blood to interface an extra 4K of RAM {static RAM yet) just so I 
could run Tom Pittmans Ity Bity Basic [cost me $8.00 came on paper tape :-)
>
> Mikkel

-- 
Diplomacy is the art of saying "Nice doggie" until you can find a rock.
Will Rogers

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