Hu, I meant that they can't received mouse moved events, sure you can move
them :).

MeeLoo

----- Original Message -----
From: "Sebastien Metrot" <[EMAIL PROTECTED]>
To: <ngl-cvs@gna.org>
Sent: Wednesday, October 02, 2002 5:35 PM
Subject: [ngl-cvs] invisible widgets can't be clicked any longer! (neither
be unclicked nor moved)


> CVS reportCommit from meeloo 2002/10/02   08:35:41
>
> --------------------------------------------------------------------------
------
>
> invisible widgets can't be clicked any longer! (neither be unclicked nor
moved)
>
>       2 files modified
>       Module File name Version
>       nui src/core/nuiMainWindow.cpp 1.47 >>> 1.48
>       nui src/core/nuiWidget.cpp 1.14 >>> 1.15
>
>
>
>
> -------------------------------------------------------
> This sf.net email is sponsored by:ThinkGeek
> Welcome to geek heaven.
> http://thinkgeek.com/sf
>



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Subject: [NGL-devel] Re: [ngl-cvs] adding (shit I forgot -kb! :-((( i'll have 
to remove
 it and add it again /-(((
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Date: Fri Oct 11 05:14:04 2002
X-Original-Date: Fri, 11 Oct 2002 14:13:55 +0200

Sebastien Metrot wrote:

>    *Commit from /meeloo/*  2002/10/11   02:43:24
>
> ------------------------------------------------------------------------
>
> | adding (shit I forgot -kb! :-((( i'll have to remove it and add it
> again /-(((


You don't have to add it as a binary file because :

- it is already automatically handled by our repository (.sln are 
registered as binary file)

- it is useless since .sln files are textual XML files




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Date: Fri Oct 11 05:25:03 2002
X-Original-Date: Fri, 11 Oct 2002 14:20:49 +0200

----- Original Message -----
From: "Vincent Caron" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, October 11, 2002 2:13 PM
Subject: [NGL-devel] Re: [ngl-cvs] adding (shit I forgot -kb! :-((( i'll
have to remove it and add it again /-(((


> Sebastien Metrot wrote:
>
> >    *Commit from /meeloo/*  2002/10/11   02:43:24
> >
> > ------------------------------------------------------------------------
> >
> > | adding (shit I forgot -kb! :-((( i'll have to remove it and add it
> > again /-(((
>
>
> You don't have to add it as a binary file because :
>
> - it is already automatically handled by our repository (.sln are
> registered as binary file)
>

Ha, nice

> - it is useless since .sln files are textual XML files
>
>

I have absolutely no confidence in the way VC handles this! .dsw & .dsp were
textual files too but they would break VC completely if you tried loading
one with the wrong line endings...

I'll try to just keep it safe :)

Sebastien



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Date: Tue Oct 15 14:26:05 2002
X-Original-Date: 15 Oct 2002 23:25:36 +0200

Mainly for Meeloo; MSVC project files should be updated :

- add src/core/nglTimer_shr.cpp
- add src/image/nglBitmapTools_shr.cpp
- remove src/image/nglBitmapTools.cpp

Also here's a pending task reminder : move Carbon.r, main.h and main.r
to a place like src/core/carbon. Thanks.




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Date: Tue Oct 15 15:08:02 2002
X-Original-Date: 16 Oct 2002 00:06:59 +0200

I just noticed that nglWindow/win32 does not seem to call OnState()
events.

Cf: http://ngl.sourceforge.net/doc/ngl/classngl_window.html#z103_6




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Date: Tue Oct 15 15:12:05 2002
X-Original-Date: 16 Oct 2002 00:11:47 +0200

On Wed, 2002-10-16 at 00:08, Sebastien Metrot wrote:
Commit from meeloo
2002/10/15   15:08:14

________________________________________________________________________
thy will is done, my master (fuck, this black helmet is heavy and I can
hardly breathe! ;-)


Great, you shall have an Apple to maintain your Force.




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Date: Wed Oct 16 16:13:03 2002
X-Original-Date: 17 Oct 2002 01:12:29 +0200

Crossed my mind while looking at the 'Carbon' commit :


- nglApplication:

 * InternalInit() can safely be renamed Init() now that it does not
clash with CallOnInit()

 * a quick glance seems to reveal that mExitPosted and mExitCode are
useless (they belong to the old Unix code). The iQuit item in
DoCommand() should call Quit() I guess.


- nglKernel:

  * where is the .cpp ? Not in the CVS :)

  * I can't really say, but my finger tells me mExitPosted might be
unused

  * Carbon manage POSIX signals ? Damned.


- nglApplicationBase: this .cpp should be removed





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Subject: [NGL-devel] Re: [ngl-cvs] Ops, Carbon version is _more_ than in 
progress :)
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Date: Wed Oct 16 16:36:02 2002
X-Original-Date: Thu, 17 Oct 2002 01:34:05 +0200

Except OS9 is not quite there yet. As I explain in the next email the
current OSX port is a mix of multiple flavoured APIs: standard libc,
POSIX/Darwin and Carbon. OS9 need a pure Carbon port and possibily a Classic
version (if you want to create vstplugins for OS9 you'll have to do it as no
host can load carbonized plugins on this OS :-( ).

MeeLoo

----- Original Message -----
From: "Vincent Caron" <[EMAIL PROTECTED]>
To: <ngl-cvs@gna.org>
Sent: Thursday, October 17, 2002 1:30 AM
Subject: [ngl-cvs] Ops, Carbon version is _more_ than in progress :)


> CVS reportCommit from zerodeux 2002/10/16   16:30:59
>
> --------------------------------------------------------------------------
------
>
> Ops, Carbon version is _more_ than in progress :)
>
>       1 file modified
>       Module File name Version
>       web aboutngl.php 1.3 >>> 1.4
>
>
>
>
> -------------------------------------------------------
> This sf.net email is sponsored by: viaVerio will pay you up to
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Date: Wed Oct 16 16:39:03 2002
X-Original-Date: Thu, 17 Oct 2002 01:38:45 +0200

----- Original Message -----
From: "Vincent Caron" <[EMAIL PROTECTED]>
To: "NGL devel ML" <[EMAIL PROTECTED]>
Sent: Thursday, October 17, 2002 1:12 AM
Subject: [NGL-devel] Some remarks on Carbon code


> Crossed my mind while looking at the 'Carbon' commit :
>
>
> - nglApplication:
>
>  * InternalInit() can safely be renamed Init() now that it does not
> clash with CallOnInit()
>

Yep

>  * a quick glance seems to reveal that mExitPosted and mExitCode are
> useless (they belong to the old Unix code). The iQuit item in
> DoCommand() should call Quit() I guess.
>

I'll look at this

>
> - nglKernel:
>
>   * where is the .cpp ? Not in the CVS :)
>

Woops!

>   * I can't really say, but my finger tells me mExitPosted might be
> unused
>

Hmmm, program exit is not quite finished at the moment, I'll keep it until
that moment.

>   * Carbon manage POSIX signals ? Damned.
>

OSX is a FreeBSD. As such it's build on POSIX basis and I can very well mix
POSIX, Carbon and Cocoa in the same Mach-O application. The current version
of NGL only use Carbon for Window management, Event handling and the Idling
timer, most of the rest is handled by the original unix code sometimes
slightly modified. Of course if one wan't to compile NGL and/or under OS9 he
will have to make CFM exe. As such he will have to get rid of all the
POSIX/Darwin code and replace it with Carbon/Classic equivalents. I, for
one, am allready kept occupied enough with maintaining Win32+Carbon+NUI+Day
Time Job+GirlFriend+Friends+etc so it may stay this way for quite some time,
until a highly motivated individual takes over NGL Mac maintenance ;-).

What NGL/OSX lacks:
- Half decent keyboard handling (actually more a keyboard table that
anything, not much work actually).
- Complete timer implementation (maybe 2H of work, not more).
- nglVideoMode
- Fullscreen support
- Half of nglWindow are still stub functions.
- Clipboard handling
- nglModule
- Faster processors (oops, this is a troll, OK :)
- possibly other things :)

>
> - nglApplicationBase: this .cpp should be removed
>
>

Yep

MeeLoo



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Date: Wed Oct 16 18:59:02 2002
X-Original-Date: Thu, 17 Oct 2002 03:58:11 +0200

Hi guys!

I've been suffering on the win32 DLL target for quite some time now (like
many weeks) and just when we thought we had found the solution for every
problem I'm faced with my worst nightmare ever: exporting partially
specialized template classes from a DLL. It may sound stupid but there is a
real shortcoming in the way VC work as it makes it *very* hard for the
developer to use the STL in a class interface. One can use it all he wants
in the implementation but passing STL objects in between an exe and a DLL is
really hard to achieve.
After struggling 5 hours with the problem I believe there is no real elegant
way to solve the issue.

* Solution 1: we ditch the STL all-together and re-write something
equivalent only for normal human beings. It's doable as our use of the STL
is not really extensive: we mainly need lists and vectors (some maps inside
NUI). The shortcomings would be less standard compliant, less flexibility,
and last but not least, much time taken to reinvent the wheel (we all ready
have reinvented enough wheels during NGL's development :)

* Solution 2: adapt the current interfaces to get rid of the STL in these
particular parts. The hard part would be this: we would still be able to
inherit from types defined inside the DLL but we wouldn't be allowed to
touch any member dealing directly with the STL. I.E. No more direct fiddling
with the NUI widget tree, no more enumeration of a list of arguments by
hand, etc. I can live with that but some elements of the current interface
is way too easy to use for me to accept such compromises (think of
nglString::Tokenize for example).

* Solution 3: we change our plans ("not again!" I hear some of you say ;-).
Let's examine why we came up we the current DLL based design for Win32: we
needed a way to handle plug-in activation and to separate low level stuff
from the high level stuff. We succeeded with the current nglKernel design
which can be basically summarized as this: there is only one global in the
ngl library (App) and this global holds the key to the current process'
event management system. So the only thing we really need to be shared (on
Win32) is App. All the remaining stuff is just sugar on the cake if we look
at this very problem. My idea then is straightforward: let's split NGL/Win32
in two libraries: libnglkernel.dll is a simple dll holding only the basic
start-up code for the system loop (nglKernel, nglApplication, nglVSTPlugin,
App, etc...) and let all the remaining classes be in the current static
library! I know this can look strange at first but I really think this is
the only easy solution to this problem. I also know I breaks Vincent's and
Lorenzo's dreams of a fully DLLized NGL but at least I'm sure I can make it
work thanks to the fact that nglKernel has no STL based interface.

Well, all this is unless some smart ass finds a way around VC's current
limitation but I'm not holding my breath :-).

MeeLoo

PS: I have a bunch of reference concerning this issue, just ask me if you
want the links to the infos if you want to investigate the problem by
yourself. 



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Date: Thu Oct 17 18:10:05 2002
X-Original-Date: 18 Oct 2002 03:09:23 +0200

I updated the online doc to reflect the recent change in the core
architecture. It's full of nasty holes, something need to be written
before we forget how it works ! :)

Grep'ing NGL gives 75 occurences of FIXME. Yum.






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Date: Tue Oct 22 17:32:08 2002
X-Original-Date: 23 Oct 2002 02:31:16 +0200

Hello,

I'm starting to dive into NUI sources with my (almost) brand new eyes.
I'll start with some polishing ideas. Looking at various places in the
code for 'Grab', I noticed a few things :

- MouseGrab is a pleonasm : Focus is keyboard related, Grab is mouse
related. Good ol' terminology from the early Xerox Park ages :)

- in some places the passive is correctly spelled with two 'b' as in
OnMouseGrabbed, but for instance nuiMainWindow::GetMouseGraber() fails
:)

- the mGrabStack is not the mMouseGrabStack, etc.

My suggestion : use simply Grab(), Ungrab() and GetGrab() consistently
everywhere. This about 7 methods to rename, 70 total occurences to sed.
I don't expect current NUI applications play with grabs (or: yek).

--

nuiMainWindow::GrabMouse(nuiWidget* p) does an undocumented thing when p
== NULL, and this trick is used internally. This is both horrible and
unreadable, I just can't understand clearly how Grab and Ungrab work. I
suggest Grab(NULL) does nothing, and those methods don't call each
other.

I am actually sensing that mpMouseGrabber is what should simply be the
top of the mGrabStack and makes the whole pretty complex.

--

Tip of the day :

    if (tt == nglString::Empty || tt == nglString::Null)

should be replaced by :

  if (tt.IsEmpty())

because IsEmpty() is true when the string is empty or null (and faster,
and more readable, and more C++, etc).

RTFM: http://ngl.sourceforge.net/doc/ngl/classngl_string.html#z179_2




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Date: Tue Oct 29 16:31:01 2002
X-Original-Date: 30 Oct 2002 01:29:58 +0100

I'm still looking at nuiMainWindow, the whole world is in there :)

The little stories to begin with :


- Would it possible to respect that part of the coding convention wich
says to separate arguments with a space after every comma ?

BAD : DispatchMouseClick((nuiSize)X,(nuiSize)Y,Button)
GOOD: DispatchMouseClick((nuiSize)X, (nuiSize)Y, Button)

Should not be less legible, but would be a lot more for me and other
people.


- There's no comment. Nada. We don't know why there is nuiTrashElement
and how it works (even if I vaguely remember having tackled the topic).
We must reverse engineer all complex event dispatching process,
interleaved with code specific to grabs, focus and so on. I can't make a
sane patch without knowing if I'm breaking things. So I'll break things,
someone very angry will shout explanations at me, then I'll fix things
_and_ document them :). Train your skills on 'cvs up -r'.


- Theme stuff is too much hardwired :

* the ResPath (constructor arg of nuiMainWindow and nuiDrawContext)
assume the theme is built from a path, which is IMHO shortsighted. I do
expect to have the default builtin theme as an inlined XML description,
loaded via nglIMemory. And so on. All of these should be plain
nuiTheme*. If a user provides a NULL theme, then a predefined
nuiDefaultTheme should be (built and) used.

* 'background drawing' should be a generic widget job, not hardcoded in
nuiMainWindow

* other thingies like tooltip timing are hardcoded. Cf. nuiDefaultTheme


--


And now the two big stories. First one : the toplevel widget. There's no
such notion in NUI, it's burried in nuiMainWindow. The reason why a
nuiTopLevel class should be extracted from the current nuiMainWindow :

- even if there's only one toplevel widget (nuiMainWindow), this does
not prevent us to break code in smaller and functionnaly coherent parts.
The 1300 lines of nuiMainWindow simultaneously dealing with nuiWindow's,
focus, grabs, key shortcuts, trash managements, some theme things, is
way too much for something seriously understandable and maintainable. I
mean beside the guy who wrote it :), I just banged my head on it for an
hour or so

- the fact that we have this method in nuiWidget :

  virtual nuiContainer* GetRoot();

showed that the author sensed that the root widget _had_ to be more than
a nuiWidget (ie. a superclass). nuiContainer is obvious but not enough,
it lacks the per-widget tree services that you naturally stuff into the
root node (grab, focus, tooltips). This is what comes in nuiTopLevel.

- and the cerise on the gateau : we juste wipe out those horrible
dynamic_cast<nuiMainWindow*> spread everywhere (32 occurences, and only
reason to use RTTI if I'm not mistaking). This is very simple :

class nuiContainer
{
  nuiWidget* GetRoot() { return mpParent ? mpParent->GetRoot() : this; }
  virtual nuiTopLevel* GetTopLevel() { return mpParent ?
mpParent->GetTopLevel() : NULL; }
}

class nuiTopLevel : class nuiContainer
{
  virtual nuiTopLevel* GetTopLevel() { return this; }
  // Grab
  // Focus
  // Tooltips
}

class nuiMainWindow : public nuiTopLevel
{
  // the nuiWindow container
}

This example shows both GetRoot() and GetTopLevel() at work to
understand the difference. I expect GetRoot() to be useless but it's
theoretically correct to let it there (has different semantics).


--


The other big story is about nuiWindow. More precisely about
nuiMainWindow being their container. I'd like to make a separate
nuiWindowManager to do this job.

- first, because it's an orthogonal design. The toplevel widget should
be the straightest container (ie. nuiContainer), and choosing its
container behaviour is a matter of packing the right container first.

- second, because I have an immediate use and example. I'd like to have
some toolbars on top of a MainWindow and then a workspace where
nuiWindow evolves. Hence the nuiWindowManager container.

- third, it does mean that the user can/will stuff many nuiWindowManager
because he can. You don't have to need many instances of a class to
justify its existence. Moreover, I'd like to have multiple
nuiWindowManager at once (for instance, to have multiple 'MDI'
workspaces in a tabbed view, etc).

- lastly, this also means that at last nuiMainWindow will only contain
code that deals with nglWindow and its presentation to NUI users
(events, creation, etc). End of the
monolithic-doing-the-washing-up-try-to-maintain-it-if-you-dare
nuiMainWindow ! :)


--

Plan of action : most of this is moving code at the right place. Except
the GetTopLevel() method, APIs should remain identical (behaviour too of
course). So that would be :

- phase 1 : extract nuiTopLevel from nuiMainWindow
- phase 2 : extract nuiWindowManager from nuiMainWindow (and add
sticking borders, can't live without it ! :))
- phase 3 : really use nuiTheme

- phase 4 : build a cool NUI demo (widget gallery), being now possible
without compromise





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Date: Tue Oct 29 16:57:03 2002
X-Original-Date: Wed, 30 Oct 2002 01:56:13 +0100

----- Original Message -----
From: "Vincent Caron" <[EMAIL PROTECTED]>
To: "NGL devel ML" <[EMAIL PROTECTED]>
Sent: Wednesday, October 30, 2002 1:29 AM
Subject: [NGL-devel] A journey in NUI (part 2)


> I'm still looking at nuiMainWindow, the whole world is in there :)
>
> The little stories to begin with :
>
>
> - Would it possible to respect that part of the coding convention wich
> says to separate arguments with a space after every comma ?
>
>

Sure, I try to do it all the time but i'm known to make such mistakes.

> - There's no comment. Nada. We don't know why there is nuiTrashElement
> and how it works (even if I vaguely remember having tackled the topic).
> We must reverse engineer all complex event dispatching process,
> interleaved with code specific to grabs, focus and so on. I can't make a
> sane patch without knowing if I'm breaking things. So I'll break things,
> someone very angry will shout explanations at me, then I'll fix things
> _and_ document them :). Train your skills on 'cvs up -r'.
>

nui have been somewhat totaly redone 4 or 5 time since last summer 2001,
code documentation got kinda lost on the way. The bad thing being that the
actual design ISN'T final as some thing still need to be reworked (for
exemple the stuf you talk about here, but also the layout mecanics for
exemple). I don't really plan to document things until I have the feeling
that the inner design is kinda written in stone.

>
> - Theme stuff is too much hardwired :
>
> * the ResPath (constructor arg of nuiMainWindow and nuiDrawContext)
> assume the theme is built from a path, which is IMHO shortsighted. I do
> expect to have the default builtin theme as an inlined XML description,
> loaded via nglIMemory. And so on. All of these should be plain
> nuiTheme*. If a user provides a NULL theme, then a predefined
> nuiDefaultTheme should be (built and) used.
>

Sure, as always, work in progress, the Theme and DrawContext thing is not
even half done. Basics are here but I could use some help on the design side
of nuiTheme. I will work back on this side soon as I'll probably have to
implement a "light" nui theme in order to be able to run nui application on
low end machines (glups). My inbox is waiting for your ideas :).


> * 'background drawing' should be a generic widget job, not hardcoded in
> nuiMainWindow
>

Agreed, legacy code, should go away soon.


> * other thingies like tooltip timing are hardcoded. Cf. nuiDefaultTheme
>

Yep, it goes with the theme, but also it goes with possibily refined nui
tooltips API so that one could use tooltips widgets without the automatic
behaviour.

>
> Plan of action : most of this is moving code at the right place. Except
> the GetTopLevel() method, APIs should remain identical (behaviour too of
> course). So that would be :
>
> - phase 1 : extract nuiTopLevel from nuiMainWindow
> - phase 2 : extract nuiWindowManager from nuiMainWindow (and add
> sticking borders, can't live without it ! :))
> - phase 3 : really use nuiTheme
>
> - phase 4 : build a cool NUI demo (widget gallery), being now possible
> without compromise
>

Agreed on all of these. I'm available and vonlunteer to help you on this.
(you will see that there may be some design troubles concerning menu items
on the way... we'll see...).

1: should be easy, 1 or 2 hours of forceps work at most. You probably can do
it on your own (hint hint! :)
2: very easy too, just moving things around.
3: this one is harder are it will imply taking hard to make decisions about
fonts, the way we draw widgets, nuiDrawContext may also need to change a
bit, etc... I agree on the goal but let's talk about it a bit before
implementing it ok? (defining the goals and field of the nuitheme might be a
nice idea to go for at first).
4: ok, you're doing this :-).
5: Finish nglFont2 and add support for it to nui!!!! (you finish nglFont2,
and I do the nui support?)

Jerome started to work back on yapuka, a rad tool for nui. It may be nice
that we coordinate our efforts as there will probably be overlapping areas
of work for the three of us...

Cheers,

MeeLoo




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Date: Tue Oct 29 17:37:01 2002
X-Original-Date: 30 Oct 2002 02:36:12 +0100

* should I add the visual studio pragma to automatically include the
right link option with the lib/dll name to use?

Seems OK if it can be guessed precisely from inside the header files.
But then you'll be asked to do the #pragma stuff for libpng when
NGL_USE_LIBPNG is set, and so on :)




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Date: Tue Oct 29 17:44:01 2002
X-Original-Date: Wed, 30 Oct 2002 02:42:57 +0100

I can easily guess if we are using ngl as a dll or not and if it a debug or
release build so everything should be allright.
I don't have problems with other libs as they are included in libngl for the
moment (even in the dll build) because of the lack of
zlib.dll/libpng.dll/freetype2.dll/libjpeg.dll, etc... The end user program
only links against ngl dll or lib and that's pretty much all. Only ngl links
against the libs it depends on.

MeeLoo

----- Original Message -----
From: "Vincent Caron" <[EMAIL PROTECTED]>
To: "NGL devel ML" <[EMAIL PROTECTED]>
Sent: Wednesday, October 30, 2002 2:36 AM
Subject: [NGL-devel] Re: [ngl-cvs] - DLL is now the default target


> * should I add the visual studio pragma to automatically include the
> right link option with the lib/dll name to use?
>
> Seems OK if it can be guessed precisely from inside the header files.
> But then you'll be asked to do the #pragma stuff for libpng when
> NGL_USE_LIBPNG is set, and so on :)
>


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