So I do not need to make an explicit Update(someEntity) call?

using(var transactionScope = new TransactionScope())
using(var session = sessionFactory.OpenSession())
{
   var someEntity = session.Get<SomeEntityType>(someId);

   someEntity.Name = "bla";

   session.Update(someEntity); // I want to avoid these explicit
Update-calls by tracking the (dirty) entities in a session and do a single
call to a "void SaveChanges()" method. The "SaveChanges" method should do
the updating on the entities in a session. I still want to explicitly insert
new entities with session.Save(newEntity), which I abstract and in a method
called "Store".

   transactionScope.Complete();
}

On Tue, Aug 17, 2010 at 10:30 AM, Dwarrel <[email protected]> wrote:

> Yes, you would not want to use it for that reason, flush will do that
> automatically. Unfortunately I do sometimes crave for a way to see
> which objects are in the session. Sometimes I would want to evict all
> objects of a certain type from the session cache. This if you have a
> longer running session and someone else has updated the DB values.
> There is no known way of evicting say all purchase info and then re-
> run a query to load the relevant ones. If you don't evict them then
> you get a strange mix of stale and current information as your query
> result (even when having the version number available!)
>
> On Aug 16, 3:33 pm, Jason Dentler <[email protected]> wrote:
> > Automatic dirty checking will take care of this when the session is
> flushed
> > (which normally happens when you commit a transaction)
> >
> >
> >
> > On Mon, Aug 16, 2010 at 4:27 AM, Jacob Madsen <[email protected]> wrote:
> > > Hi all,
> >
> > > Is there a method to retrieve references to all entities known by a
> > > session
> >
> > > using (var session = sessionFactory.OpenSession())
> > > {
> > >    var entity = session.Get<SomeType>(someId); // "entity" is now
> > > known by the session
> > >    ....
> > >    var allKnownEntities = /* here I want to retrieve all entities
> > > known/attached to a session */
> > >    ....
> > > }
> >
> > > I want to implement a "void SaveChanges()" method that will Update all
> > > modified entities known by a session.
> >
> > > Cheers!
> >
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