I don't know about storing the anonymous functions directly in the database. 
a RDBMS store data, not objects. you could store a value that represents the 
function and map the value to the function using an IUserType or 
ICompositeUserType. This "forumla" object could use double dispatch to pull 
the specific values required to make the computation.

all that said, running a game that has an ORM/database on the backend seems 
odd. with game data being so dynamic, and latency needing to be low, it 
would seem a non-relational persistent storage option would make more sense.

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