I don't know "Internet Chess Club server" but I guess you have to speak its 
network protocol. So either find and wrap a client already build or build it 
yourself via nims asyncnet module.

For the gui part I would tackle this with a combination of gtk (gintro module) 
which displays the advanced gui stuff and a gl context where I would use sfml 
to render the chess board with its sprites. I've never combined gtk and sfml in 
nim though, but this is the way I would go.

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