I am currently working on removing the boilerplatey nature of using the NimVM, so you can easily annotate procs and have them accessible for Nimscript. Which then can be used for realtime gameplay scripting, customization of programs/features, or whatever one would want. :D
[Video of usage](https://streamable.com/90r58l) [Example repo](https://github.com/beef331/nicoscript)