Probably not gonna get much work done for a long time, but it's a 2D topdown 
Metroidvania with the gameplay structure of something like Warioware. I've made 
a macro system that separates different parts of the game into "states", which 
are individual object kinds inside a tagged union which is the entire game 
state. Because of the amount of time spent abstracting the game with things 
like this, other parts of the game's progress have been largely stunted, I've 
done nothing for a while, have pretty low quality assets, and am stuck with 
SDL2 drawing primitives for now for graphics instead of taking full advantage 
of OpenGL.

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