A top down 2D action shooter/rpg using OpenGL.

The internal mechanics and lighting pipeline is basically complete, and I'm 
currently working on a shader for shadows. After shadows are done I'll start 
showing it off a bit with some videos. Everything's procgen including the 
models and to a varying extent the creatures as well.

Also, pending a bug fix and updated documentation I'll be announcing my 
compile-time oriented entity component sytem. It's pretty fast and should even 
be suitable for embedded work. Why embedded? Pared down event loops without 
async, GC, or callbacks.

Reply via email to