A top down 2D action shooter/rpg using OpenGL. The internal mechanics and lighting pipeline is basically complete, and I'm currently working on a shader for shadows. After shadows are done I'll start showing it off a bit with some videos. Everything's procgen including the models and to a varying extent the creatures as well.
Also, pending a bug fix and updated documentation I'll be announcing my compile-time oriented entity component sytem. It's pretty fast and should even be suitable for embedded work. Why embedded? Pared down event loops without async, GC, or callbacks.