Yes use `fillText` to draw some text to an image then send that image to an 
open openGL texture.

At first I focused on having a text atlas to manage. In this texture-text-atlas 
every letter-font-size had its own square. But problems with text atlas quickly 
explodes, subpixel versions, Chinese characters, what if text is rotated. 
Meanwhile our text render got really fast, we could render anything very 
quickly and text does not change that often.

We found it faster to just draw whole paragraphs of text then send them over to 
a texture and only redraw the texture when text changes.

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