You can easily use overloads and `.exportc: "uniqueNameHere"`.

> What I want to do is refactor my game engine so each system module can be 
> compiled into its own DLL, and be loaded dynamically at runtime.

But why? If you have a game engine, the next step is to write a game with it. 
Then you can decide during development if you really need hot code reloading 
and the complexity that enables it. 

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