Your suggestion for relying on the `importc`'ed type being well behaved did the 
trick. Thanks!

As for The Machinery, it seems like the founding team has earned a good 
reputation among other veteran game developers. I've hacked on the engine a 
little bit to make various modifications, and compared to Godot's C++ it's much 
easier to understand and modify. Also, I don't know of any other option to use 
Nim with a "AAA" game engine.

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