I rely on NanoVG currently which requires OpenGL support. I've experimented 
with using Cairo as a backend (and there is even a branch currently with that), 
but from my limited testing the performance was not very great even when a GPU 
is present.

To my understanding Cairo should work both with GPU when present, and only on 
pure CPU when not, but it didn't fit my needs. Even with limited integrated 
graphics on my old Macbook Air I got decent performance with the current NanoVG 
implementation.

The project could ofc be rewritten to support different backends, but I do not 
intend to maintain such a project. Anyone is ofc free to fork it and rewrite 
nanim though, so go ahead!

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