After almost 13 months and 263 commits, a new version of Enu has finally been released.
[Enu 0.1.97](https://github.com/dsrw/enu/releases/tag/v0.1.97) is the first preview of Enu 0.2, which should be out in the next 3 - 6 weeks. Significant new features since 0.1.2: * A [prototype based object system](https://github.com/dsrw/enu/tree/ce7d57109c8a24dd942ab9e74a29bed79ef9d475#prototypes) for instancing new units. * [Action Loops](https://github.com/dsrw/enu/tree/ce7d57109c8a24dd942ab9e74a29bed79ef9d475#action-loops), simple state machines for managing unit behavior. * API simplifications and improvements. * A new somewhat forward compatible level format. Levels created in 0.1.97 will open in future versions, but may require edits to account for API and feature changes. * Extensive internal changes. There's still some cruft, but I'm generally quite happy with the architecture. * Expanded docs. * Many old bugs fixed. Many new bugs created. * Player can now stand on moving platforms, and will automatically climb 1 block elevations. * Enu is a little bit smarter about merging builds together. This still needs work. * Brown blocks! Added specifically for [building potatoes](https://fosdem.org/2022/schedule/event/nim_potatozombies/). * Native arm support under macos. * Lots of other things that I'm not thinking of. Still required for 0.2: <https://github.com/dsrw/enu/tree/ce7d57109c8a24dd942ab9e74a29bed79ef9d475#todo-for-02> None of the builds are signed. The mac build will be signed from 0.2, and the windows build from 0.3. A shout out to @moigagoo for encouragement and support, and for sticking by the project after a full year without a release. Thank you! **Full Changelog** : <https://github.com/dsrw/enu/compare/v0.1.2...v0.1.97>