## Fidget updates: ZLevel's (z-index) support Notice that the dropdowns go up when too close to the bottom!
This demo shows the results of some tweaking I did yesterday to add z-index (ZLevel) support in OpenGL Fidgets. It's limited to only 4 layers due to the way it's implemented. Here's the layers: ZLevel* = enum ## The z-index for widget interactions ZLevelBottom ZLevelDefault ZLevelRaised ZLevelOverlay Run Essentially each z-index layer is rendered in order but only items visible on that layer are drawn, though layouts are fully calculated. I haven't run benchmarks to test the overhead, but it hasn't noticeably affected rendering speed. CPU usage hasn't noticeably changed either. Furthermore mouse/keyboard interactions follow the ZLevel precedents where lower levels are overshadowed. This simplifies making the dropdown code above and avoids annoying "overlapping nodes both got a click". It also simplifies worrying about the order widgets are drawn, which makes it possible to use Horizontal and Vertical blocks without worrying.