Hey guys,

how would you import from cpp a type with this form:
    
    
    
    template <typename... Types>
    struct TTuple : UE4Tuple_Private::TTupleBase<TMakeIntegerSequence<uint32, 
sizeof...(Types)>, Types...>
    
    
    
    
    Run

and a method with:
    
    
    
    
    template <typename... Types>
    FORCEINLINE TTuple<typename TDecay<Types>::Type...> MakeTuple(Types&&... 
Args)
    
    
    
    
    Run

it allows for:
    
    
    TTuple<std:string, int> tuple = MakeTuple("string", 2)
    or TTuple<Pointer*> tuple2 = MakeTuple(new Pointer())
    
    
    
    
    Run

or in general n number of types with n number of arguments

Thanks,

Juan 

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