Hey guys,
how would you import from cpp a type with this form:
template <typename... Types>
struct TTuple : UE4Tuple_Private::TTupleBase<TMakeIntegerSequence<uint32,
sizeof...(Types)>, Types...>
Run
and a method with:
template <typename... Types>
FORCEINLINE TTuple<typename TDecay<Types>::Type...> MakeTuple(Types&&...
Args)
Run
it allows for:
TTuple<std:string, int> tuple = MakeTuple("string", 2)
or TTuple<Pointer*> tuple2 = MakeTuple(new Pointer())
Run
or in general n number of types with n number of arguments
Thanks,
Juan