Hey guys, how would you import from cpp a type with this form: template <typename... Types> struct TTuple : UE4Tuple_Private::TTupleBase<TMakeIntegerSequence<uint32, sizeof...(Types)>, Types...> Run
and a method with: template <typename... Types> FORCEINLINE TTuple<typename TDecay<Types>::Type...> MakeTuple(Types&&... Args) Run it allows for: TTuple<std:string, int> tuple = MakeTuple("string", 2) or TTuple<Pointer*> tuple2 = MakeTuple(new Pointer()) Run or in general n number of types with n number of arguments Thanks, Juan