I'm no expert, but I would imagine that Nim is capable of producing code 
suitable for modern 8-bit compilers if it is able to do so for the Tiny C 
Compiler.

Following the C89 standard would be best for my use case, but most of C99 is 
usually supported too.

As I intend to create text adventures, 8-bit integers should be enough in most 
cases and using 16-bit integers shouldn't slow things down too much. As long as 
the programs run faster than they would in BASIC, most players would be happy.

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