Well the second one was this one: Here is another pointer stability bug: <https://play.nim-lang.org/#ix=4e9w>
Basically here a "var argument" copies the pointer, before the seq is relocated.
Well the second one was this one: Here is another pointer stability bug: <https://play.nim-lang.org/#ix=4e9w>
Basically here a "var argument" copies the pointer, before the seq is relocated.