What's the "old ways" of threading? Haven't you see benchmarks, where creating and joining threads was slower than single threaded? None ever done it that way. If you have a long running thread and don't want to use a threadpool then the solution is to use a synchronization primitive. There are a few in <https://github.com/planetis-m/sync/>
- Return value for joinThread? RodSteward
- Return value for joinThread? shirleyquirk
- Return value for joinThread? Araq
- Return value for joinThread? RodSteward
- Return value for joinThread? planetis
- Return value for joinThread? RodSteward
- Return value for joinThread? sls1005
- Return value for joinThread? c4UlMu
- Return value for joinThread? sls1005
