I have seen this repo/video before, and the build system 
[here](https://github.com/planetis-m/raylib-game-template/blob/master/build_android.nims)
 does exactly that using the latest Android NDK/SDK. There is also a 
[config.nims](https://github.com/planetis-m/raylib-game-template/blob/master/src/config.nims)
 which is responsible for configuring the right cross-compiler and some more 
compiler/linker options directly in the module 
[here](https://github.com/planetis-m/naylib/blob/main/src/raylib.nim#L20-L33) 
I've spit everything up purposely and it works quite nicely imo. Also it avoids 
the gradle build system.

Besides mine, a previous attempt was made here: 
<https://github.com/yglukhov/nimx/blob/master/nimx/naketools.nim> using nake 
but due to the switch to Nimv2, it's currently broken.

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