No this is about threading/channels. Did you tried the example and it doesn't crash on devel? I tried to explain my reasoning here <https://github.com/nim-lang/threading/issues/19> But basically somehow the implementation got changed from the original code in weave (can't find any commit message or anyone to provide details).
- Interface C++ objects with `wasMoved`? elcritch
- Interface C++ objects with `wasMoved`? planetis
- Interface C++ objects with `wasMoved`? elcritch
- Interface C++ objects with `wasMoved`? sls1005
- Interface C++ objects with `wasMoved`? planetis