> However, as Nim is not an object-oriented language, I'm not sure what 
> construct I should use to represent an actor. If anyone has any suggestions, 
> I'd appreciate them. My current idea is creating a concept for an actor and 
> making constructing them easier with macros, but I'm not sure.

Since you cannot create a container of "concept" this is doomed to fail. Go for 
a base type + inheritance.

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