Yeah, I'd really like an equivalent of Rust's `if let`: but **not** `if let`! I 
hate the syntax there too :-D

Definitely taking suggestions there (and everywhere, but especially there). My 
current thought is `if Circle(binding) == variable` but I don't really like it 
either: it's clean but very much breaks with expected behavior. Perhaps 
something like `if circ == Circle then Circle(binding)`? But I don't like that 
either... 

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