> it only supports opengl, and on linux only x11 is supported The sdl2 part of nimx has the same restrictions. And in my fork I removed web-based graphics in order to keep the scope manageable. (I also understand support for Javascript targets was dropped in the origional nimx.)
A restriction that would concern me more is the lack of support for ios and android in windy. But when I balance that against having to take special measures to send events through sdl2's non-Nim queue (see a previous comment), I'm inclined to make the sacrifice.
