> it only supports opengl, and on linux only x11 is supported

The sdl2 part of nimx has the same restrictions. And in my fork I removed 
web-based graphics in order to keep the scope manageable. (I also understand 
support for Javascript targets was dropped in the origional nimx.)

A restriction that would concern me more is the lack of support for ios and 
android in windy. But when I balance that against having to take special 
measures to send events through sdl2's non-Nim queue (see a previous comment), 
I'm inclined to make the sacrifice. 

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