[nim-godot](https://github.com/pragmagic/godot-nim) is excellent. Rock solid in 
my experience. However, it's mostly unmaintained and it's Godot 3 only, which 
is at this point is a fairly major issue. It's still working very well for me, 
but it's hard to look at the shiny new Godot 4 features and not feel a bit 
envious.

[godot-nim](https://github.com/panno8M/godot-nim) supports Godot 4 and looks 
very promising, but I haven't tried it yet. I'm hoping to play with it over the 
holidays.

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