Oh, I see. I think you can do this var atlas_texture = static: var tmp: array[ATLAS_WIDTH * ATLAS_HEIGHT, byte] let atlas_texture_src = [0x00.byte, 0x00, 0x22, 0x11, 0x00, 0x33, 0x11, 0x22, ...] for i in 0 ..< len(atlas_texture_src): tmp[i] = atlas_texture_src[i] tmp Run
given that `atlas_texture_src` is known at the compile-time.