> A C program would record the amount of memory it allocates, because there's 
> no way to retrieve this information. A traditional method is to use zero or 
> null as the last element (which is why Nim cstrings end with 0), but it hurts 
> speed.

I am not sure what you are trying to tell me. I know strings in C end with a 0 
character. I have already written code for this in C, it is easy:
    
    
      GLint length;
      glGetShaderiv(vs, GL_INFO_LOG_LENGTH, &length);
      char *msg = malloc(length);
      glGetShaderInfoLog(vs, length, NULL, msg);
      ...
      free(msg);
    
    
    Run

Or was there something else you wanted to say that I am missing?

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