If you are using this OpenGL binding, `GL_FLOAT` constant was renamed to 
`cGL_FLOAT`: 
<https://github.com/nim-lang/opengl/blob/master/src/opengl/private/constants.nim#L628>

Other constants that has a similar name to OpenGL type name are renamed in the 
same way (`cGL_INT`, `cGL_SHORT`, etc). 

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