Thanks for the link, sounds interesting, will read soon... For your test code, I am not really sure what the purpose is. Nim's realtime GC is tunable, so you can get very short pause time with a tradeoff in throughput. See
[http://nim-lang.org/docs/gc.html](http://forum.nim-lang.org///nim-lang.org/docs/gc.html) You seems to test only only pause time for the default, which may be more tuned to throughput. (For my understanding, for most software pause times are not critical, or at least pause times of a few ms are fully OK, as for action games. For hardware control pauses may be critical, but if we do not allocate GC memory in critical parts, then the GC will not run in that critical part.) And when you are testing, you may test the boehm Gc as well. I hope my understanding is not too wrong, I have newer spent time investigationg or understanding the GC. For your code itself there is some room for improvement of course, for example for i in items( result[] ): result[i] = byte( n ) should be writable as for i in mitems( result[] ): i = byte( n )
