Hi,

I'm having trouble with one of the procedures from the nim wrapper of sdl2 
(nim-lang/sdl2).

Specifically, I am trying to modify the color of a texture using 
setTextureColorMod(). The proc has a signature of (texture: texturePtr, r, g, 
b: uint8). The proc works fine if I add in the r, g, b values directly, but I 
can't find a way for it to accept a constant as an argument for the color. I 
can't use a tuple of uint8s, because the proc signature won't accept one - I 
guess it can't be unpacked? I feel like there must be an easy way to use a 
constant or something similar, but I can't figure it out.

Any help would be appreciated!

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